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<blockquote data-quote="shilsen" data-source="post: 3798802" data-attributes="member: 198"><p>Looks like I'm very late to the party, but for me, the per-encounter model (probably with some per-day abilities) is by far preferable and superior to a primarily per-day model. I don't run dungeon crawls and in my campaign PCs normally only have 1 encounter in a given game day, with sometimes 2 and very rarely 3 (twice or thrice in 60 sessions). Obviously this doesn't fit the supposed 3e/3.5e paradigm of multiple encounters daily, but it's never been much trouble for me to challenge my PCs nevertheless (even though they very rarely fight an enemy or enemies who combine to be equal in power to them), with an average of a PC going to -10 every second fight. Even so, it's clear to me that challenging them via multiple encounters is much easier than doing it via one. Having a model for PC abilities (i.e. the per encounter model) which works equally well whether there are multiple encounters a day or not just suits me significantly more as a DM (and also as a player). And I'm even more certain of it now that I've DMed for (and run as a PC) characters with the Bo9S system.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3798802, member: 198"] Looks like I'm very late to the party, but for me, the per-encounter model (probably with some per-day abilities) is by far preferable and superior to a primarily per-day model. I don't run dungeon crawls and in my campaign PCs normally only have 1 encounter in a given game day, with sometimes 2 and very rarely 3 (twice or thrice in 60 sessions). Obviously this doesn't fit the supposed 3e/3.5e paradigm of multiple encounters daily, but it's never been much trouble for me to challenge my PCs nevertheless (even though they very rarely fight an enemy or enemies who combine to be equal in power to them), with an average of a PC going to -10 every second fight. Even so, it's clear to me that challenging them via multiple encounters is much easier than doing it via one. Having a model for PC abilities (i.e. the per encounter model) which works equally well whether there are multiple encounters a day or not just suits me significantly more as a DM (and also as a player). And I'm even more certain of it now that I've DMed for (and run as a PC) characters with the Bo9S system. [/QUOTE]
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