Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3798827" data-attributes="member: 198"><p>Wrong. See below.</p><p></p><p></p><p></p><p>An enemy doesn't have to threaten you with death (as the first sentence of yours I quoted above claims) for mistakes to matter. A mistake may mean the enemy survives long enough to escape. A mistake may mean the enemy delays you longer than you can afford (for whatever reason, whether you need to reach some place/thing/person in time, get away from some place/thing/person, etc). A mistake may mean that the enemy uses a magical item that you wanted for yourself. A mistake may mean that the enemy has time to cry an alarm and other enemies are alerted. A mistake may mean that the duration of a spell you're relying on for some reason expires. There are a myriad ways for a creative DM to make a mistake a problem, without death being on the line. If death is the only possible repercussion for mistakes in your DM's game, chances are he needs to think a little more about encounters.</p><p> </p><p></p><p></p><p>I'm pretty sure that it's a good thing. A model which focuses on every individual encounter rather than one which focuses on potential encounters in the future is significantly better for me, as both DM and player.</p><p></p><p></p><p></p><p>As noted above, mistakes costing you a few hit points only have to be meaningless in the per-encounter design if the DM isn't exercising his creativity.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3798827, member: 198"] Wrong. See below. An enemy doesn't have to threaten you with death (as the first sentence of yours I quoted above claims) for mistakes to matter. A mistake may mean the enemy survives long enough to escape. A mistake may mean the enemy delays you longer than you can afford (for whatever reason, whether you need to reach some place/thing/person in time, get away from some place/thing/person, etc). A mistake may mean that the enemy uses a magical item that you wanted for yourself. A mistake may mean that the enemy has time to cry an alarm and other enemies are alerted. A mistake may mean that the duration of a spell you're relying on for some reason expires. There are a myriad ways for a creative DM to make a mistake a problem, without death being on the line. If death is the only possible repercussion for mistakes in your DM's game, chances are he needs to think a little more about encounters. I'm pretty sure that it's a good thing. A model which focuses on every individual encounter rather than one which focuses on potential encounters in the future is significantly better for me, as both DM and player. As noted above, mistakes costing you a few hit points only have to be meaningless in the per-encounter design if the DM isn't exercising his creativity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top