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<blockquote data-quote="gizmo33" data-source="post: 3798899" data-attributes="member: 30001"><p>I'm confused by the grammar of this statement. Furthermore, "attaching context to an encounter" may very well be manipulative and heavy-handed - I can't really see where you are refuting this other than in your tone.</p><p></p><p>For example, I design an adventure so that *whenever* the PCs walk through the door to the final encounter area, the BBEG has some villager strapped to an altar and is 10 seconds away from sacrificing him. PCs must battle their way through the mooks and save the villager. </p><p></p><p>This sort of thing is extremely heavy-handed IMO, but that's a matter of gaming style I guess. I'm more of a simulationist, perhaps, than the average DM. I would be uncomfortable with the natural reaction that my players would have to this scenario, which would be "hey, what are the chances that we would stumble upon the BBEG *just* as he's about to sacrifice the villager? We spent *days* slogging through the wilderness just to get here, and we've back-tracked twice in the dungeon. All of this wasted time and yet the moment is just right for the maximum amount of dramatic tension?"</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3798899, member: 30001"] I'm confused by the grammar of this statement. Furthermore, "attaching context to an encounter" may very well be manipulative and heavy-handed - I can't really see where you are refuting this other than in your tone. For example, I design an adventure so that *whenever* the PCs walk through the door to the final encounter area, the BBEG has some villager strapped to an altar and is 10 seconds away from sacrificing him. PCs must battle their way through the mooks and save the villager. This sort of thing is extremely heavy-handed IMO, but that's a matter of gaming style I guess. I'm more of a simulationist, perhaps, than the average DM. I would be uncomfortable with the natural reaction that my players would have to this scenario, which would be "hey, what are the chances that we would stumble upon the BBEG *just* as he's about to sacrifice the villager? We spent *days* slogging through the wilderness just to get here, and we've back-tracked twice in the dungeon. All of this wasted time and yet the moment is just right for the maximum amount of dramatic tension?" [/QUOTE]
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