Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 3799298" data-attributes="member: 5143"><p>Yes, that's pretty much true. Except, I wouldn't use "your best" resources and more "too many" resources. Even if you have some of your best resources left, it doesn't mean you have ENOUGH resources to continue, so you rest.</p><p></p><p>This is where I disagree. The problem as described by Wyatt is that is is possible to run a game where people don't rest after every combat. However, to do this one needs to run combats where each one doesn't use up too many resources so that the party feels "safe" enough to continue. However, to do this you need to have an encounter where you can cast, for instance, 2 fireballs(when you are level 7) and it's over. You likely have another fireball or lightning bolt or 2 left and some 4th level spells as well. The encounters are significant, in that if you had just sat there and used a crossbow, the enemies might have killed one of your party members before the 1d6 of damage per round had beat them. However, when you use the fireballs, the battle is over in 2 rounds and wasn't that interesting.</p><p></p><p>The reason the 15 minute day comes along is that in order to make it MORE interesting, a lot of DMs up the power of the encounter so that it requires 4 fireballs and 2 magic missiles to win. The combat lasts a little bit longer, adds a bit more tension and crosses the line in player perception to "I'm out of 3rd level spells, maybe we should rest". Even though the caster may still have his "big guns" left(4th level spells), he is out of his average guns. One big gun may not be enough to defeat the next encounter by itself and the party chooses to rest rather than take the risk.</p><p></p><p>Doing something wizardly each round isn't really the cause of the 15 minute day. That's a different problem altogether.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3799298, member: 5143"] Yes, that's pretty much true. Except, I wouldn't use "your best" resources and more "too many" resources. Even if you have some of your best resources left, it doesn't mean you have ENOUGH resources to continue, so you rest. This is where I disagree. The problem as described by Wyatt is that is is possible to run a game where people don't rest after every combat. However, to do this one needs to run combats where each one doesn't use up too many resources so that the party feels "safe" enough to continue. However, to do this you need to have an encounter where you can cast, for instance, 2 fireballs(when you are level 7) and it's over. You likely have another fireball or lightning bolt or 2 left and some 4th level spells as well. The encounters are significant, in that if you had just sat there and used a crossbow, the enemies might have killed one of your party members before the 1d6 of damage per round had beat them. However, when you use the fireballs, the battle is over in 2 rounds and wasn't that interesting. The reason the 15 minute day comes along is that in order to make it MORE interesting, a lot of DMs up the power of the encounter so that it requires 4 fireballs and 2 magic missiles to win. The combat lasts a little bit longer, adds a bit more tension and crosses the line in player perception to "I'm out of 3rd level spells, maybe we should rest". Even though the caster may still have his "big guns" left(4th level spells), he is out of his average guns. One big gun may not be enough to defeat the next encounter by itself and the party chooses to rest rather than take the risk. Doing something wizardly each round isn't really the cause of the 15 minute day. That's a different problem altogether. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top