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<blockquote data-quote="Majoru Oakheart" data-source="post: 3799433" data-attributes="member: 5143"><p>It wasn't that interesting because you knew the 2 fireballs would win. Take, for example, an encounter with 5 enemies, each of which does an average damage of 5 damage per round and have 20 hitpoints. Let's simplify it by saying it is just you against the 6 enemies. It works out the same with more PCs, but it's just more complicated. You have 40 hitpoints.</p><p></p><p>If they win initiative, you won't die since they won't do over your hitpoints in damage. If you average 20 damage with a fireball you know that it will take you, at most 2 rounds to defeat them with 2 fireballs(the second one only to take out those who made their save the first time). After the fight, you'll need a bit of healing. Mechanically uninteresting because it was a forgone conclusion that you'd win with the resources you had.</p><p></p><p>You can't choose to use lesser abilities since, your magic missile might only do 15 damage and two rounds of hits from those enemies will kill you. So, you need to use better resources in order to win, but the better resources turn the battle into a non-event which ONLY matters in the game of resources attrition.</p><p></p><p>The battle itself was uninteresting, but it's consequences later might be. But the resource attrition game doesn't matter a large amount of the time since it can be bypassed by resting. You might fight 3 of these uninteresting battles, then rest so that you can recover your lost resources.</p><p></p><p>Well, the designers so far have said battle takes about the same amount of time to run, just with a couple of more enemies. I don't think combat is going to be that streamlined.</p><p></p><p>Most 2 round combats (or 3 or 4 assuming a couple of rounds of maneuvering with no actual damage or negligible damage taking place) still take a good 30-60 minutes to resolve once you go through the process of everyone rolling init, writing it all down, explaining the layout of the encounter area to the players, placing the minis on the mat, having each player decide their actions each round(discussing it amongst themselves and such), the inevitable out of game joking around, etc.</p><p></p><p>Anything that is going to take that much time to run needs to be interesting and significant.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3799433, member: 5143"] It wasn't that interesting because you knew the 2 fireballs would win. Take, for example, an encounter with 5 enemies, each of which does an average damage of 5 damage per round and have 20 hitpoints. Let's simplify it by saying it is just you against the 6 enemies. It works out the same with more PCs, but it's just more complicated. You have 40 hitpoints. If they win initiative, you won't die since they won't do over your hitpoints in damage. If you average 20 damage with a fireball you know that it will take you, at most 2 rounds to defeat them with 2 fireballs(the second one only to take out those who made their save the first time). After the fight, you'll need a bit of healing. Mechanically uninteresting because it was a forgone conclusion that you'd win with the resources you had. You can't choose to use lesser abilities since, your magic missile might only do 15 damage and two rounds of hits from those enemies will kill you. So, you need to use better resources in order to win, but the better resources turn the battle into a non-event which ONLY matters in the game of resources attrition. The battle itself was uninteresting, but it's consequences later might be. But the resource attrition game doesn't matter a large amount of the time since it can be bypassed by resting. You might fight 3 of these uninteresting battles, then rest so that you can recover your lost resources. Well, the designers so far have said battle takes about the same amount of time to run, just with a couple of more enemies. I don't think combat is going to be that streamlined. Most 2 round combats (or 3 or 4 assuming a couple of rounds of maneuvering with no actual damage or negligible damage taking place) still take a good 30-60 minutes to resolve once you go through the process of everyone rolling init, writing it all down, explaining the layout of the encounter area to the players, placing the minis on the mat, having each player decide their actions each round(discussing it amongst themselves and such), the inevitable out of game joking around, etc. Anything that is going to take that much time to run needs to be interesting and significant. [/QUOTE]
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