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<blockquote data-quote="Raven Crowking" data-source="post: 3799456" data-attributes="member: 18280"><p>I agree; but please recall that I am answering a very specific counter-proposal for the source of the problem.</p><p></p><p>You said</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>Of course, as I pointed out, it is possible in 3.x to run a game where people don't rest after every combat. The question is, does the system as presented encourage or discourage resting after every combat?</p><p></p><p>"Safe" is a relative term. In general, I would say that a party will continue so long as it is safer/more beneficial to continue than it is to rest. Those parties who have 15-minute adventuring days do so because no amount of attrition is safter than 0 attrition. Therefore, "safe enough" is 0 attrition.</p><p></p><p>Resolving the problem requires altering the safety levels of attrition and rest. For example, consider the following:</p><p></p><p style="margin-left: 20px">party believes:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">resting safer than continuing - party rests</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">continuing safer than resting - party continues</p><p></p><p>The constant mention of timelines is to add a condition where the party is forced to believe that there are potentially dire consequences to resting.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3799456, member: 18280"] I agree; but please recall that I am answering a very specific counter-proposal for the source of the problem. You said and Of course, as I pointed out, it is possible in 3.x to run a game where people don't rest after every combat. The question is, does the system as presented encourage or discourage resting after every combat? "Safe" is a relative term. In general, I would say that a party will continue so long as it is safer/more beneficial to continue than it is to rest. Those parties who have 15-minute adventuring days do so because no amount of attrition is safter than 0 attrition. Therefore, "safe enough" is 0 attrition. Resolving the problem requires altering the safety levels of attrition and rest. For example, consider the following: [indent]party believes: resting safer than continuing - party rests continuing safer than resting - party continues[/indent] The constant mention of timelines is to add a condition where the party is forced to believe that there are potentially dire consequences to resting. [/QUOTE]
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