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<blockquote data-quote="Jackelope King" data-source="post: 3799761" data-attributes="member: 31454"><p>Not a problem at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It came across as one, but I thank you for your reply. I still think that no encounter is meaningful out-of-context, and neither do I think that putting an encounter into the context of the world as a whole means that you're being heavy handed.</p><p></p><p>Can it mean that? Certainly. <em>"And once again, you swoop in to save the princess just as the dragon is about to eat her!" "What is that, like, the tenth time?" "Eleventh, by my count." "You two! Shaddup and listen to my story or both of your PCs are getting the plague!"</em></p><p></p><p>However, the other extreme is even more distatesful. The idea of just going from room to room in a dungeon where nothing that happened in the other room matters beyond the spells I cast and the hit points I lost and the loot I collected? *shudder* And yes, I'm fully aware that this is an extreme and I'm 99.99% sure that this isn't what you're advocating.</p><p></p><p></p><p>No, I'm not. I was just trying to recieve clarification on what you were saying there. I honestly don't know what you mean when you're talking about "the more contrived exampels of "how you keep the party moving" in an all per-encounter design."?</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3799761, member: 31454"] Not a problem at all :) It came across as one, but I thank you for your reply. I still think that no encounter is meaningful out-of-context, and neither do I think that putting an encounter into the context of the world as a whole means that you're being heavy handed. Can it mean that? Certainly. [i]"And once again, you swoop in to save the princess just as the dragon is about to eat her!" "What is that, like, the tenth time?" "Eleventh, by my count." "You two! Shaddup and listen to my story or both of your PCs are getting the plague!"[/i] However, the other extreme is even more distatesful. The idea of just going from room to room in a dungeon where nothing that happened in the other room matters beyond the spells I cast and the hit points I lost and the loot I collected? *shudder* And yes, I'm fully aware that this is an extreme and I'm 99.99% sure that this isn't what you're advocating. No, I'm not. I was just trying to recieve clarification on what you were saying there. I honestly don't know what you mean when you're talking about "the more contrived exampels of "how you keep the party moving" in an all per-encounter design."? [/QUOTE]
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