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<blockquote data-quote="gizmo33" data-source="post: 3809033" data-attributes="member: 30001"><p>I'm sorry if anyone felt, because of this sentence, that I was wholesale dismissing their contribution to the conversation. It's not uncommon that I feel that folks aren't always discussing things in good faith - sometimes their memory about what was said or what the other person means seems a little selective depending on whether it makes their case or not. Then again, I suppose it's hard to remember things that you don't agree with, so that could be the reason too.</p><p></p><p>One reason I made the above quote is that, combined with a little frustration, I was feeling self-conscious about saying the same things repeatedly and not being able to figure out why exactly it seemed necessary.</p><p></p><p>The second reason was that, in this particular case, I thought the debate was over whether or not per-encounter was more deadly than per-day. I had gotten to a point where it seemed logical to conclude that if encounter N must be "deadly", then that paradigm is deadlier than one where encounter N+X is deadly, where X is some variable that can be greater than 1. All of the sudden though, it seemed as if the topic was changed to something along the lines of "if you just transport yourself to the N+X encounter, then it's all the same" which to me boggled my mind in terms of logic. In fact, I couldn't be all that sure we were discussing the same thing anymore.</p><p></p><p>I can understand some of RCs frustration because at times the conversation has been very peculiar. However, I can't rule out that this isn't because of some comprehension issue on my part (at least in general, there are times when I'm more certain than others). My current theory, based on some moments of clarity, is that the current difference has a lot to do with playstyle in ways that haven't been fully articulated. The folks that advocate the "all per-encounter" design probably play DnD in a different way than I do. I still suspect that their own interests will not be best served by some of the consequences of the "all per-encounter" design - but it's probably futile to suggest to people what is in their own interest. I also recognize that some folks apparently have experience with similar systems and don't have a problem.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3809033, member: 30001"] I'm sorry if anyone felt, because of this sentence, that I was wholesale dismissing their contribution to the conversation. It's not uncommon that I feel that folks aren't always discussing things in good faith - sometimes their memory about what was said or what the other person means seems a little selective depending on whether it makes their case or not. Then again, I suppose it's hard to remember things that you don't agree with, so that could be the reason too. One reason I made the above quote is that, combined with a little frustration, I was feeling self-conscious about saying the same things repeatedly and not being able to figure out why exactly it seemed necessary. The second reason was that, in this particular case, I thought the debate was over whether or not per-encounter was more deadly than per-day. I had gotten to a point where it seemed logical to conclude that if encounter N must be "deadly", then that paradigm is deadlier than one where encounter N+X is deadly, where X is some variable that can be greater than 1. All of the sudden though, it seemed as if the topic was changed to something along the lines of "if you just transport yourself to the N+X encounter, then it's all the same" which to me boggled my mind in terms of logic. In fact, I couldn't be all that sure we were discussing the same thing anymore. I can understand some of RCs frustration because at times the conversation has been very peculiar. However, I can't rule out that this isn't because of some comprehension issue on my part (at least in general, there are times when I'm more certain than others). My current theory, based on some moments of clarity, is that the current difference has a lot to do with playstyle in ways that haven't been fully articulated. The folks that advocate the "all per-encounter" design probably play DnD in a different way than I do. I still suspect that their own interests will not be best served by some of the consequences of the "all per-encounter" design - but it's probably futile to suggest to people what is in their own interest. I also recognize that some folks apparently have experience with similar systems and don't have a problem. [/QUOTE]
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