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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3809764" data-attributes="member: 710"><p>In the 3rd Edition, an average encounter (EL = PL) is expected to cast approximately 25 % of the parties resources. </p><p>If you "go nova" in any encounter, and feel the need to rest after it (9:15 adventuring day), this implies that you spend a lot more than 25 % of your characters resource. Probably around 80%. (This type of resource expenditure would normally only be required in very difficult encounters - EL = PL 4). This means you just spend 3 x the expected amount of resources for a single encounter. </p><p></p><p>If your daily resources only consist of 20 % of your total resources in each encounter, this means that there is a lot smaller margin between the difficult and the average encounter. Basically, instead from requiring 100-300 % of your average expected resources per encounter, you wander from 100 % to 120 %*). </p><p></p><p>The margin of error between expected and used resources per encounter in a purely/mostly daily resource model is extremely high. </p><p></p><p>Compensating 200 % points of difference in a difficult encounter is pretty much impossible. Therefore the risk of not resting is extremely high. Or, the other way around, the benefit of resting is extremely high. </p><p></p><p>But a difference of 20 % points? It might require some hard thinking and clever planning, but that's manageable. Therefore, the risk of not resting is a lot lower, too. </p><p>Sure, extremely careful players will still want to rest after each encounter. But the extremely careful player is a lot less common than the regular careful or sensible player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) mathematical nitpickers will note that the numbers are slightly of, it should be 100 to 312.5 and 100 to 125, since I should use the expected average resource consumption per encounter as base for the percentages, if I am not mistaken...)</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3809764, member: 710"] In the 3rd Edition, an average encounter (EL = PL) is expected to cast approximately 25 % of the parties resources. If you "go nova" in any encounter, and feel the need to rest after it (9:15 adventuring day), this implies that you spend a lot more than 25 % of your characters resource. Probably around 80%. (This type of resource expenditure would normally only be required in very difficult encounters - EL = PL 4). This means you just spend 3 x the expected amount of resources for a single encounter. If your daily resources only consist of 20 % of your total resources in each encounter, this means that there is a lot smaller margin between the difficult and the average encounter. Basically, instead from requiring 100-300 % of your average expected resources per encounter, you wander from 100 % to 120 %*). The margin of error between expected and used resources per encounter in a purely/mostly daily resource model is extremely high. Compensating 200 % points of difference in a difficult encounter is pretty much impossible. Therefore the risk of not resting is extremely high. Or, the other way around, the benefit of resting is extremely high. But a difference of 20 % points? It might require some hard thinking and clever planning, but that's manageable. Therefore, the risk of not resting is a lot lower, too. Sure, extremely careful players will still want to rest after each encounter. But the extremely careful player is a lot less common than the regular careful or sensible player. :) [size=1] *) mathematical nitpickers will note that the numbers are slightly of, it should be 100 to 312.5 and 100 to 125, since I should use the expected average resource consumption per encounter as base for the percentages, if I am not mistaken...) [/size] [/QUOTE]
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