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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3811337" data-attributes="member: 710"><p>Either I didn't write it clear enough,or by snipping parts of the post, you changed the intented meaning, but to rephrase: </p><p></p><p>The margin of error I speak of the error on "how much will the party actually use to beat the encounter" and "how much is the party expected to use". In D&D 3.x, they can use a lot more than 25 %, making the encounter pretty easy. Unfortunately, if they do that, they can't take as many encounters per day as expected. Which can screw up time-constrained adventurers. Sure, the players might have been stupid for doing so, and thus made an error. But making this error is too easy. You don't always know if an encounter is EL = PL, especially if you happen to be unfamiliar with the monsters or NPCs encountered.</p><p></p><p>In D&D 4, you cannot spend more than 20% the expected resources for an encounter. In the next encounter, you will still be at 80 %. So, the adventure designer/DM can very easily kepe this margin in mind when designing his next encounters, and they will still feel challening and interesting if the players didn't waste the daily resources to early, because there is only a 20 % margin instead of a 300 %...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3811337, member: 710"] Either I didn't write it clear enough,or by snipping parts of the post, you changed the intented meaning, but to rephrase: The margin of error I speak of the error on "how much will the party actually use to beat the encounter" and "how much is the party expected to use". In D&D 3.x, they can use a lot more than 25 %, making the encounter pretty easy. Unfortunately, if they do that, they can't take as many encounters per day as expected. Which can screw up time-constrained adventurers. Sure, the players might have been stupid for doing so, and thus made an error. But making this error is too easy. You don't always know if an encounter is EL = PL, especially if you happen to be unfamiliar with the monsters or NPCs encountered. In D&D 4, you cannot spend more than 20% the expected resources for an encounter. In the next encounter, you will still be at 80 %. So, the adventure designer/DM can very easily kepe this margin in mind when designing his next encounters, and they will still feel challening and interesting if the players didn't waste the daily resources to early, because there is only a 20 % margin instead of a 300 %... [/QUOTE]
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