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<blockquote data-quote="IanArgent" data-source="post: 3811497" data-attributes="member: 21673"><p>Then you would have no problems with a storyline that resulted in TPK because the party used their resources inappropriately <em>because of poor luck</em> and there is no story-appropriate point for them to rest? IE, the targets made improbably lucky saves, or the damage/healing spells ended up resulting in improbably low HP output, etc. Because right now, if you have to use up as little as %5 extra resources over each encounter, and you are following the guideline of 4 encounters per adventuring day, the last encounter the party is seriously understrength for. On the other hand, if they had to use 5% less of their daily resources due to good luck or planning, they are significantly overstrength for that last encounter.</p><p></p><p> </p><p>Story. the encounter can threaten something important to the character even if it doesn't threaten them directly, or it can threaten their ability to complete their mission without necessarily threatening the PCs life, limb, or resources.</p><p>IE, if one kobold is holding the only copy of the Necronomicon over the Pit of Despair, it doesn't matter than the kobolds have no chance of hurting any of the PCs, and that the PCs can utterly destroy the kobolds without breaking a sweat. He is a mechanically interesting challenge, in that you have to deploy the party to stop him from tossing the book into the pit; but he is no direct threat to the life or resources of the party, and they may in fact be able to stop him without using expendable resources (diplomacy, grapple, what-have-you).</p><p></p><p>Or replace the book with a hostage not of significance to the PCs directly (the maiden sacrifice from a nearby village, etc).</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3811497, member: 21673"] Then you would have no problems with a storyline that resulted in TPK because the party used their resources inappropriately [i]because of poor luck[/i] and there is no story-appropriate point for them to rest? IE, the targets made improbably lucky saves, or the damage/healing spells ended up resulting in improbably low HP output, etc. Because right now, if you have to use up as little as %5 extra resources over each encounter, and you are following the guideline of 4 encounters per adventuring day, the last encounter the party is seriously understrength for. On the other hand, if they had to use 5% less of their daily resources due to good luck or planning, they are significantly overstrength for that last encounter. Story. the encounter can threaten something important to the character even if it doesn't threaten them directly, or it can threaten their ability to complete their mission without necessarily threatening the PCs life, limb, or resources. IE, if one kobold is holding the only copy of the Necronomicon over the Pit of Despair, it doesn't matter than the kobolds have no chance of hurting any of the PCs, and that the PCs can utterly destroy the kobolds without breaking a sweat. He is a mechanically interesting challenge, in that you have to deploy the party to stop him from tossing the book into the pit; but he is no direct threat to the life or resources of the party, and they may in fact be able to stop him without using expendable resources (diplomacy, grapple, what-have-you). Or replace the book with a hostage not of significance to the PCs directly (the maiden sacrifice from a nearby village, etc). [/QUOTE]
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