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<blockquote data-quote="Jackelope King" data-source="post: 3811556" data-attributes="member: 31454"><p>Honestly, RC, the reason I stopped replying to this thread was questions like this. I thought I made it quite clear that you can still have an interesting, exciting encounter where the primary measure of importance isn't the resources which are expended/lost. You suggest otherwise.</p><p></p><p>There is a WORLD of difference between a 10th level fighter and four goblins (where there is, presumably, no challenge at all) and the encounter I ran in M&M just last night where the PCs were left after the encounter in <em>exactly</em> the same state, mechanically, they were before. Since you seem to equate the 10th level fighter and four goblins with <em>any</em> encounter where resource expenditure is minimized, I pose the following challenge to you:</p><p></p><p>Please tell me how the six rounds of combat, where the PCs were forced to contend with a water ninja's obscure effect, the Hellfire-controlling PC almost taking himself out of the fight when he stabbed an alternate-universe version of himself in the soul, federal agents stunning and trapping a shrinking hero in a specimen jar, and a squad of soldiers taking one of the heroes prisoner temporarily was of no "mechanical interest".</p><p></p><p>Please tell me how the Big Bad Evil Guy rolling so well for the first four rounds that he didn't take any damage, as well as one federal agent who took an absurd amount of punishment for those early rounds (again rolling extremely well), leaving the PCs seriously wondering whether or not they could win the fight, especially when an NPC psychic with them was rolling so poorly that he might as well not have been there (he couldn't hit the broad side of an anything) was of no "mechanical interest".</p><p></p><p>Please tell me how the enemies upending lab benches to use for cover to thwart the PC blasters' attacks, volatile chemicals exploding and harming PC and NPC alike, and the MacGuffin both groups were after (a rare primate) sitting in the middle of all of this chaos with his piddly +1 toughness save modifier was of no "mechanical interest".</p><p></p><p>The PCs were going through hero points, alright, but they were gaining them like crazy too, thanks to unforseen complications arising constantly (one PC fighting her archenemy, another having to fight his alternate self, a third being trapped in a lead-lined specimen container that blocked her powers). Indeed, even the luck controller (who by design must spend oodles of hero points) wound up right back to where he started after the fight, when an NPC snuck away with a box containing material which could be used to blackmail him.</p><p></p><p>Please tell me how this encounter was of no "mechanical significance".</p><p></p><p>And most importantly, please make sure your forward your response to my players, who told me that they greatly enjoyed the encounter last night and thought it was great fun. They apparently need to know that their encounter had no "mechanical significance", and that they should have simply ticked off resources instead and skipped the encounter. That's what you do with things that are insignificant, right?</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3811556, member: 31454"] Honestly, RC, the reason I stopped replying to this thread was questions like this. I thought I made it quite clear that you can still have an interesting, exciting encounter where the primary measure of importance isn't the resources which are expended/lost. You suggest otherwise. There is a WORLD of difference between a 10th level fighter and four goblins (where there is, presumably, no challenge at all) and the encounter I ran in M&M just last night where the PCs were left after the encounter in [i]exactly[/i] the same state, mechanically, they were before. Since you seem to equate the 10th level fighter and four goblins with [i]any[/i] encounter where resource expenditure is minimized, I pose the following challenge to you: Please tell me how the six rounds of combat, where the PCs were forced to contend with a water ninja's obscure effect, the Hellfire-controlling PC almost taking himself out of the fight when he stabbed an alternate-universe version of himself in the soul, federal agents stunning and trapping a shrinking hero in a specimen jar, and a squad of soldiers taking one of the heroes prisoner temporarily was of no "mechanical interest". Please tell me how the Big Bad Evil Guy rolling so well for the first four rounds that he didn't take any damage, as well as one federal agent who took an absurd amount of punishment for those early rounds (again rolling extremely well), leaving the PCs seriously wondering whether or not they could win the fight, especially when an NPC psychic with them was rolling so poorly that he might as well not have been there (he couldn't hit the broad side of an anything) was of no "mechanical interest". Please tell me how the enemies upending lab benches to use for cover to thwart the PC blasters' attacks, volatile chemicals exploding and harming PC and NPC alike, and the MacGuffin both groups were after (a rare primate) sitting in the middle of all of this chaos with his piddly +1 toughness save modifier was of no "mechanical interest". The PCs were going through hero points, alright, but they were gaining them like crazy too, thanks to unforseen complications arising constantly (one PC fighting her archenemy, another having to fight his alternate self, a third being trapped in a lead-lined specimen container that blocked her powers). Indeed, even the luck controller (who by design must spend oodles of hero points) wound up right back to where he started after the fight, when an NPC snuck away with a box containing material which could be used to blackmail him. Please tell me how this encounter was of no "mechanical significance". And most importantly, please make sure your forward your response to my players, who told me that they greatly enjoyed the encounter last night and thought it was great fun. They apparently need to know that their encounter had no "mechanical significance", and that they should have simply ticked off resources instead and skipped the encounter. That's what you do with things that are insignificant, right? [/QUOTE]
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