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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3813504" data-attributes="member: 710"><p>Honestly, I think the solution is not that horrible as it might seem. Except you should probably add a few more distinctions so nobody notices it that fast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But what are really wizardy things? Is it just dealing damage to foes?</p><p>D&D 4 seems to indicate there is more to it, and that it is not even the most important thing - he is the "Arcane Controller". </p><p>So, instead of having something to damage every round, he has something to control every round.</p><p>Maybe a "At Will"-Distract enemies ability. Or a once per encounter "Create a wall around a group of enemies for a few rounds". Or a At Will "create difficult terrain"-ability. Or a once per encounter "Dominiate this enemy as long as you concentrate", "Turn your ally invisible"-once per encounter. Sure, some damage dealer abilities might be among them, but it's not the focus.</p><p></p><p>These are all things the fighter (Martial Defender?) can't do. But do they have to be limited to "once per day" to make such a wizard unique from the fighter? Or is this once per day thing just there to balance the "Save or Die"-attacks or the "deal massive damage to many opponents at once" effect against the fighters "attack each round and deal moderate to much amount of damage to a single foe while taking similar amounts of damage from the foe so that nobody else gets the damage"?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3813504, member: 710"] Honestly, I think the solution is not that horrible as it might seem. Except you should probably add a few more distinctions so nobody notices it that fast. :) But what are really wizardy things? Is it just dealing damage to foes? D&D 4 seems to indicate there is more to it, and that it is not even the most important thing - he is the "Arcane Controller". So, instead of having something to damage every round, he has something to control every round. Maybe a "At Will"-Distract enemies ability. Or a once per encounter "Create a wall around a group of enemies for a few rounds". Or a At Will "create difficult terrain"-ability. Or a once per encounter "Dominiate this enemy as long as you concentrate", "Turn your ally invisible"-once per encounter. Sure, some damage dealer abilities might be among them, but it's not the focus. These are all things the fighter (Martial Defender?) can't do. But do they have to be limited to "once per day" to make such a wizard unique from the fighter? Or is this once per day thing just there to balance the "Save or Die"-attacks or the "deal massive damage to many opponents at once" effect against the fighters "attack each round and deal moderate to much amount of damage to a single foe while taking similar amounts of damage from the foe so that nobody else gets the damage"? [/QUOTE]
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