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<blockquote data-quote="Raven Crowking" data-source="post: 3814524" data-attributes="member: 18280"><p>JK's post didn't provide the details needed to answer the question.</p><p></p><p>Yours however did: </p><p></p><p style="margin-left: 20px">On a mechanical level the fact that they were sure they wouldn't lose let them indulge in trying things mechanically that they normally don't. PCs tried - and succeeded - at tripping foes, sundering an enemy's weapon, flipping a dagger out of a rogue's hand and then catching it and then handing it back with a suggestion to try again, picking up an unconscious enemy and bludgeoning another one with it, etc. The wizard picked up a weapon for the first time in ages and beat down an enemy, and then summoned a creature he'd normally never use in a fight and had it chase another of the enemies around.</p><p></p><p>That is an answer to the question posed. It's evem a good answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have long endorsed letting players have a chance to beat up folks that have no chance against them, so that they could measure their growth. I had never considered that to be a "mechanical" issue, but of course it is one.</p><p></p><p>With more data, JK's answer might be more important, though, simply because he sustains his entire game using these encounters, whereas I doubt you could do so in D&D by using the above method to sustain mechanical interest. Do you believe that you could sustain mechanical interest using only (or mostly) the above tactic?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3814524, member: 18280"] JK's post didn't provide the details needed to answer the question. Yours however did: [indent]On a mechanical level the fact that they were sure they wouldn't lose let them indulge in trying things mechanically that they normally don't. PCs tried - and succeeded - at tripping foes, sundering an enemy's weapon, flipping a dagger out of a rogue's hand and then catching it and then handing it back with a suggestion to try again, picking up an unconscious enemy and bludgeoning another one with it, etc. The wizard picked up a weapon for the first time in ages and beat down an enemy, and then summoned a creature he'd normally never use in a fight and had it chase another of the enemies around.[/indent] That is an answer to the question posed. It's evem a good answer. :) I have long endorsed letting players have a chance to beat up folks that have no chance against them, so that they could measure their growth. I had never considered that to be a "mechanical" issue, but of course it is one. With more data, JK's answer might be more important, though, simply because he sustains his entire game using these encounters, whereas I doubt you could do so in D&D by using the above method to sustain mechanical interest. Do you believe that you could sustain mechanical interest using only (or mostly) the above tactic? RC [/QUOTE]
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