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<blockquote data-quote="Jackelope King" data-source="post: 3822836" data-attributes="member: 31454"><p>1. How many gamers agreed not to kill PCs under OD&D?</p><p></p><p>2. How many gamers agreed not to kill PCs under games today?</p><p></p><p>I find it highly improbable to the point of absurdity that 1. is greater than 2. Hence it is a "growing number of gamers" by definition.</p><p></p><p>Now provide your evidence that it's a "vocal minority" or retract your claim.</p><p></p><p></p><p>I'm always happy to remind you of what you said. Earlier, you agreed that your argument was essentially:</p><p></p><p>You did not dispute this summary of your position earlier, hence I was led to conclude that you believed that mechanical thresholds of significance could only be achieved by the expenditure of per-day (or longer-term, such as life) resources. What led me to propose this were these (among other) quotes:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>This is only from a survey of about 10 pages. Based on my reading, it would be accurate to claim that you did not believe that an encounter can be mechanically significant without a net-change in resources from before to after the encounter. Demonstrated an encounter with no net-change in resources from before to after the encounter which was still mechanically significant, which you agreed was mechanically significant. Hence I must conclude that you have come to accept that a per-encounter system is sufficient for providing mechanical significance, even with no net-change in resources from before to after an encounter.</p><p></p><p>Or, if this is not an accurate representation of your position, are you claiming that you intended to mislead the other posters in the thread?</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3822836, member: 31454"] 1. How many gamers agreed not to kill PCs under OD&D? 2. How many gamers agreed not to kill PCs under games today? I find it highly improbable to the point of absurdity that 1. is greater than 2. Hence it is a "growing number of gamers" by definition. Now provide your evidence that it's a "vocal minority" or retract your claim. I'm always happy to remind you of what you said. Earlier, you agreed that your argument was essentially: You did not dispute this summary of your position earlier, hence I was led to conclude that you believed that mechanical thresholds of significance could only be achieved by the expenditure of per-day (or longer-term, such as life) resources. What led me to propose this were these (among other) quotes: This is only from a survey of about 10 pages. Based on my reading, it would be accurate to claim that you did not believe that an encounter can be mechanically significant without a net-change in resources from before to after the encounter. Demonstrated an encounter with no net-change in resources from before to after the encounter which was still mechanically significant, which you agreed was mechanically significant. Hence I must conclude that you have come to accept that a per-encounter system is sufficient for providing mechanical significance, even with no net-change in resources from before to after an encounter. Or, if this is not an accurate representation of your position, are you claiming that you intended to mislead the other posters in the thread? [/QUOTE]
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