Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3822846" data-attributes="member: 18280"><p>That isn't evidence; it is speculation. I can get that easily enough anywhere on the Internet. Please provide your evidence.</p><p></p><p></p><p></p><p></p><p></p><p>Yup. Definitely said that, and still hold it to be true. Wish you hadn't then snipped the part where I then concluded that win/lose scenarios would increase because they remained significant regardless. You presented a mechanically significant win/lose encounter. Exactly what I predicted, and which you (for some reason best known to you) chose not to include in your quotation.</p><p></p><p>You then brought up M&M, an excellent game, whereupon I immediately agreed that within the paradigm of that game mechanical significance could exist without resource attrition. Indeed, I went so far as to claim that if a game has only per-encounter abilities, it would be easier to reach a mechanical threshold of significance than with the mixed bag that 4e will apparently present.</p><p></p><p>I also, time and again, ensured to remind others -- yourself included -- that "threshold of mechanical significance" was a term that did not imply all forms of significance in an encounter. Shilsen gave an example of mechanical significance independent of resource attrition within the D&D paradigm, which was not win/lose, and therefore fell outside the bounds of the argument I made. I happily acknowledged that he was correct, although I do not believe one can hang a game on the type of mechanical significance he used. The problem is, of course, that I believe WotC <em>is</em> trying to hang the game on mechanical significance of the type Shilsen described.</p><p></p><p>You demonstrated an encounter with no net change in resources, but which included a reasonalbe possiblity of loss, alllowing for as much change in resources as is possible within the paradigm of the game chosen. Shilsen, OTOH, demonstrated an encounter with no net change in resources, no reasonable possibility of loss, and within the paradigm of a game with resource attritrion. </p><p></p><p>It would be accurate to claim that, with the exception Shilsen provided, I do not believe that an encounter can be mechanically significant, <em>within the context of a system with resource attrition</em> without a net change, <em>or the reasonable possibility of a net change</em> in resources from before to after the encounter. </p><p></p><p>I will therefore assume that, either through lack of clarity on my part or otherwise, your misrepresentation is unintentional.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3822846, member: 18280"] That isn't evidence; it is speculation. I can get that easily enough anywhere on the Internet. Please provide your evidence. Yup. Definitely said that, and still hold it to be true. Wish you hadn't then snipped the part where I then concluded that win/lose scenarios would increase because they remained significant regardless. You presented a mechanically significant win/lose encounter. Exactly what I predicted, and which you (for some reason best known to you) chose not to include in your quotation. You then brought up M&M, an excellent game, whereupon I immediately agreed that within the paradigm of that game mechanical significance could exist without resource attrition. Indeed, I went so far as to claim that if a game has only per-encounter abilities, it would be easier to reach a mechanical threshold of significance than with the mixed bag that 4e will apparently present. I also, time and again, ensured to remind others -- yourself included -- that "threshold of mechanical significance" was a term that did not imply all forms of significance in an encounter. Shilsen gave an example of mechanical significance independent of resource attrition within the D&D paradigm, which was not win/lose, and therefore fell outside the bounds of the argument I made. I happily acknowledged that he was correct, although I do not believe one can hang a game on the type of mechanical significance he used. The problem is, of course, that I believe WotC [i]is[/i] trying to hang the game on mechanical significance of the type Shilsen described. You demonstrated an encounter with no net change in resources, but which included a reasonalbe possiblity of loss, alllowing for as much change in resources as is possible within the paradigm of the game chosen. Shilsen, OTOH, demonstrated an encounter with no net change in resources, no reasonable possibility of loss, and within the paradigm of a game with resource attritrion. It would be accurate to claim that, with the exception Shilsen provided, I do not believe that an encounter can be mechanically significant, [i]within the context of a system with resource attrition[/i] without a net change, [i]or the reasonable possibility of a net change[/i] in resources from before to after the encounter. I will therefore assume that, either through lack of clarity on my part or otherwise, your misrepresentation is unintentional. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top