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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3825261" data-attributes="member: 710"><p>Within the encounter: We don't know who the real threat is. Using the more powerful ability (that might be available only once per day) early might mean that I waste it on the wrong target. </p><p></p><p>Over multiple encounters: I don't know if this encounter will contain threats significant enough so that the usage of the most powerful powers is necessary, or if it will be the next. Or whether I or other players will make grave tactical mistakes or just have a string of bad rolls in a later encounter that will require a more decisive power to aid in the player sides success or at least their survival.</p><p></p><p>Now, in a system with a fair amount of at will and per encounter abilities, these will be the "meat and potatoes" abilities. The abilities I will use sparingly are those that are only available a limited amount per day. </p><p></p><p>A difference between 3rd (and previous) editions and the 4th seems to be that both the "meat and potatoes" abilities and the more powerful ones are all limited per day. This means you will run out of "meat and potatoes" abilities (a 9th level spellcaster running out of Magic Missiles and Scorching Rays), and either have to choose the more powerful ones, or choose to retreat. If I expect that retreating/resting will not be without its own dangers, the chances for an early retreat are increasing.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3825261, member: 710"] Within the encounter: We don't know who the real threat is. Using the more powerful ability (that might be available only once per day) early might mean that I waste it on the wrong target. Over multiple encounters: I don't know if this encounter will contain threats significant enough so that the usage of the most powerful powers is necessary, or if it will be the next. Or whether I or other players will make grave tactical mistakes or just have a string of bad rolls in a later encounter that will require a more decisive power to aid in the player sides success or at least their survival. Now, in a system with a fair amount of at will and per encounter abilities, these will be the "meat and potatoes" abilities. The abilities I will use sparingly are those that are only available a limited amount per day. A difference between 3rd (and previous) editions and the 4th seems to be that both the "meat and potatoes" abilities and the more powerful ones are all limited per day. This means you will run out of "meat and potatoes" abilities (a 9th level spellcaster running out of Magic Missiles and Scorching Rays), and either have to choose the more powerful ones, or choose to retreat. If I expect that retreating/resting will not be without its own dangers, the chances for an early retreat are increasing. [/QUOTE]
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