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<blockquote data-quote="Raven Crowking" data-source="post: 3825629" data-attributes="member: 18280"><p>So, if they don't have to worry about being at greater risk at a later time, then they don't worry about minimizing their resource expenditure?</p><p></p><p>Indeed, if </p><p></p><p></p><p></p><p>is true, then if you remove the fear of greater risk at a later time, then isn't using your best resource the easiest way to ensure that you are not disappointed? Is it not also the easiest way to keep the combat short, and thereby</p><p></p><p></p><p></p><p>It would certainly seem so to me. After all,</p><p></p><p></p><p></p><p>So, it makes sense that you'll</p><p></p><p></p><p></p><p>because the wand of fireball is a non-renewing resource. But do they do the same thing with renewable resources? For example, if I could cast that fireball in every encounter, would the players rather use the wand of cure light wounds?</p><p></p><p>Because the reality is that if I can use my offensive resources in every encounter, the value of offensive resources is as low or lower than healing magic, which can be achieved by noting that "my level-9 spell will just come back after we rest anyway".</p><p></p><p>As you say,</p><p></p><p></p><p></p><p>If I can rest and recover all spells, but do not recover all hit points, as in 3.X, and I can do it without difficulty or worry between every encounter, then it is <em><strong>never</strong></em> less costly to recover from injury than to recover offensive resources.</p><p></p><p>Moreover, within the context of a single round in a hit point system, I will never die because I used all of my offensive resources as a direct cause, but I will die because I lost all my hit points as a direct cause. Where resources are recoverable between encounters, <em>failure</em> to use a resource within a given encounter is far more likely to kill you than <em>doing maximum damage every round</em>, starting with highest damage potential to lowest.</p><p></p><p>IOW, for it to be true that </p><p></p><p></p><p></p><p>there must first be a cost to ending the fight in one round.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3825629, member: 18280"] So, if they don't have to worry about being at greater risk at a later time, then they don't worry about minimizing their resource expenditure? Indeed, if is true, then if you remove the fear of greater risk at a later time, then isn't using your best resource the easiest way to ensure that you are not disappointed? Is it not also the easiest way to keep the combat short, and thereby It would certainly seem so to me. After all, So, it makes sense that you'll because the wand of fireball is a non-renewing resource. But do they do the same thing with renewable resources? For example, if I could cast that fireball in every encounter, would the players rather use the wand of cure light wounds? Because the reality is that if I can use my offensive resources in every encounter, the value of offensive resources is as low or lower than healing magic, which can be achieved by noting that "my level-9 spell will just come back after we rest anyway". As you say, If I can rest and recover all spells, but do not recover all hit points, as in 3.X, and I can do it without difficulty or worry between every encounter, then it is [i][b]never[/b][/i][b][/b] less costly to recover from injury than to recover offensive resources. Moreover, within the context of a single round in a hit point system, I will never die because I used all of my offensive resources as a direct cause, but I will die because I lost all my hit points as a direct cause. Where resources are recoverable between encounters, [i]failure[/i] to use a resource within a given encounter is far more likely to kill you than [i]doing maximum damage every round[/i], starting with highest damage potential to lowest. IOW, for it to be true that there must first be a cost to ending the fight in one round. RC [/QUOTE]
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