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<blockquote data-quote="Raven Crowking" data-source="post: 3825747" data-attributes="member: 18280"><p>How does this contradict what I said?</p><p></p><p style="margin-left: 20px">Or perhaps we simply differ on our concepts of what a "challenge" is. IMHO, there is no such thing as a challenge that precludes the possibility of loss. <strong>Within the context of a role-playing game, there are many types of loss possible.</strong> Within the context of the mechanics of a role-playing game, there is only loss of resources. (Understand, of course, that I include life, mobility, and so on as "resources" -- a "resource" in this context is anything that you can use to mechanically affect the game.)</p><p></p><p></p><p></p><p>Again,</p><p></p><p style="margin-left: 20px">there is no such thing as a challenge that precludes the possibility of loss. Within the context of the mechanics of a role-playing game, there is only loss of resources.</p><p></p><p>I.e., within the context of the mechanics of a role-playing game, the only "loss" is loss of resources. Mechanics might be used to resolve another type of "loss" (relating to story, etc.) but it isn't a mechanical loss. </p><p></p><p>IOW, "mechanical abilities/qualities = resources", and "loss of mechanical abilities/qualities = loss of resources".</p><p></p><p>Or, perhaps it would have been more clear as </p><p></p><p style="margin-left: 20px">there is no such thing as a challenge that precludes the possibility of loss. Within the context of the mechanics of a role-playing game, mechanical loss is loss of resources.</p><p></p><p>EDIT: I should probably also mentioned the existence of non-mechanical resources, such as information, because it is germaine to an actual solution to the 15-minute adventuring day problem, if not relevant to the solution Wyatt suggests.</p><p></p><p>Clearer?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3825747, member: 18280"] How does this contradict what I said? [indent]Or perhaps we simply differ on our concepts of what a "challenge" is. IMHO, there is no such thing as a challenge that precludes the possibility of loss. [b]Within the context of a role-playing game, there are many types of loss possible.[/b] Within the context of the mechanics of a role-playing game, there is only loss of resources. (Understand, of course, that I include life, mobility, and so on as "resources" -- a "resource" in this context is anything that you can use to mechanically affect the game.)[/indent] Again, [indent]there is no such thing as a challenge that precludes the possibility of loss. Within the context of the mechanics of a role-playing game, there is only loss of resources.[/indent] I.e., within the context of the mechanics of a role-playing game, the only "loss" is loss of resources. Mechanics might be used to resolve another type of "loss" (relating to story, etc.) but it isn't a mechanical loss. IOW, "mechanical abilities/qualities = resources", and "loss of mechanical abilities/qualities = loss of resources". Or, perhaps it would have been more clear as [indent]there is no such thing as a challenge that precludes the possibility of loss. Within the context of the mechanics of a role-playing game, mechanical loss is loss of resources.[/indent] EDIT: I should probably also mentioned the existence of non-mechanical resources, such as information, because it is germaine to an actual solution to the 15-minute adventuring day problem, if not relevant to the solution Wyatt suggests. Clearer? RC [/QUOTE]
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