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<blockquote data-quote="Jackelope King" data-source="post: 3830179" data-attributes="member: 31454"><p>But the problem is that D&D is meant to represent the genre presented in fantasy fiction (including High Fantasy and Swords & Sorcery). Within that genre, there are very few (if any outside of D&D fiction) where characters have to rest because they've "run out of spells". A spellcaster resting because he's tired? Sure! Resting because you're tired makes perfect sense, and so does a spellcaster's magic fatiguing him physically and emotionally (at least as it's often presented in popular fiction). But in D&D, a spellcaster who has cast every single spell in his daily alotment is just as physically capable as he was first thing in the morning before casting any spells. As I've pointed out before, D&D spellcasters don't suffer fatigue, they run out of spells, a metagame concept limited to D&D and D&D-based games and fiction.</p><p></p><p>I've always thought that the Gygaxian dungeon exporation/wilderness exploration would be better served in representing what it tries to represent not with artificial "I ran out of spells" resources, but instead with real "We ran out of food" resources, and these will still be present in 4e. As Ridcully pointed out, there are still plenty of reasons to have to turn around or ration in an exploration-type scenario, but they won't be ones which will artificially restrict other game-types to playing like that narrow niche of exploration. DMs who want to focus on this sort of exploration can do so by carefully tracking food, arrows, disposable magic items (like potions and scrolls) and other resources, while DMs who aren't as interested in it can just handwave food and carry capacity and the like to keep the game moving.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3830179, member: 31454"] But the problem is that D&D is meant to represent the genre presented in fantasy fiction (including High Fantasy and Swords & Sorcery). Within that genre, there are very few (if any outside of D&D fiction) where characters have to rest because they've "run out of spells". A spellcaster resting because he's tired? Sure! Resting because you're tired makes perfect sense, and so does a spellcaster's magic fatiguing him physically and emotionally (at least as it's often presented in popular fiction). But in D&D, a spellcaster who has cast every single spell in his daily alotment is just as physically capable as he was first thing in the morning before casting any spells. As I've pointed out before, D&D spellcasters don't suffer fatigue, they run out of spells, a metagame concept limited to D&D and D&D-based games and fiction. I've always thought that the Gygaxian dungeon exporation/wilderness exploration would be better served in representing what it tries to represent not with artificial "I ran out of spells" resources, but instead with real "We ran out of food" resources, and these will still be present in 4e. As Ridcully pointed out, there are still plenty of reasons to have to turn around or ration in an exploration-type scenario, but they won't be ones which will artificially restrict other game-types to playing like that narrow niche of exploration. DMs who want to focus on this sort of exploration can do so by carefully tracking food, arrows, disposable magic items (like potions and scrolls) and other resources, while DMs who aren't as interested in it can just handwave food and carry capacity and the like to keep the game moving. [/QUOTE]
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