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<blockquote data-quote="Raven Crowking" data-source="post: 3831677" data-attributes="member: 18280"><p>No worries. The funny thing is that the post I wrote that in had screwed up formatting, forcing me to go back & edit it!</p><p></p><p></p><p></p><p>As I have said, there are many ways to introduce cost to the use of resources. I see no sign that WotC is going this route, and hence my concern. If I am wrong, and there is inherent cost, then I'll be much happier. Remember, going back to the beginning, I argued that Wyatt's claim was wrong because without addressing cost for the use of resources, you cannot resolve the 15-minute adventuring day problem.</p><p></p><p></p><p></p><p>Correct, just as swinging a sword has less of a cost in 3e than casting <em>magic missile</em> in 3.x.</p><p></p><p></p><p></p><p>Which is why the 15-minute adventuring day is described as a problem, rather than as the Woo-Hoo Fun Goodtime by those who experience it. Of course, some prefer to make one big fight using all per-day resources essentially as one giant per-encounter resource. While I can see that this would sometimes be fun, I wouldn't care to do it all of the time, because it would be narrowing the decision-making process considerable (IMHO).</p><p></p><p></p><p></p><p>Indeed, there are game mechanics whereby the "characters can indeed be victorious but suffer attrition" -- every edition of D&D thus far has had them. However, the fact that the designers are intentionally removing the conditions whereby characters suffered attrition in previous editions makes me a lot less hopeful as to how the new edition will play. Moreover, if the conditions imposed by combat can be rested away, and there is no cost for resting, then it will be exactly as though the conditions were not imposed in the first place.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3831677, member: 18280"] No worries. The funny thing is that the post I wrote that in had screwed up formatting, forcing me to go back & edit it! As I have said, there are many ways to introduce cost to the use of resources. I see no sign that WotC is going this route, and hence my concern. If I am wrong, and there is inherent cost, then I'll be much happier. Remember, going back to the beginning, I argued that Wyatt's claim was wrong because without addressing cost for the use of resources, you cannot resolve the 15-minute adventuring day problem. Correct, just as swinging a sword has less of a cost in 3e than casting [i]magic missile[/i] in 3.x. Which is why the 15-minute adventuring day is described as a problem, rather than as the Woo-Hoo Fun Goodtime by those who experience it. Of course, some prefer to make one big fight using all per-day resources essentially as one giant per-encounter resource. While I can see that this would sometimes be fun, I wouldn't care to do it all of the time, because it would be narrowing the decision-making process considerable (IMHO). Indeed, there are game mechanics whereby the "characters can indeed be victorious but suffer attrition" -- every edition of D&D thus far has had them. However, the fact that the designers are intentionally removing the conditions whereby characters suffered attrition in previous editions makes me a lot less hopeful as to how the new edition will play. Moreover, if the conditions imposed by combat can be rested away, and there is no cost for resting, then it will be exactly as though the conditions were not imposed in the first place. RC [/QUOTE]
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