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<blockquote data-quote="Raven Crowking" data-source="post: 3832182" data-attributes="member: 18280"><p>No -- I am arguing that the principle that unless there is a cost to regaining resources, one does not have a motive to conserve them, coupled with the idea that it is always better to regain resources when possible, leads directly to the 15-minute adventuring day. Therefore, a cost to regaining resources must exist to prevent the continual use-reset formula that is the 15-minute adventuring day.</p><p></p><p>The cost for resting 1 minute is only lower than the cost for resting for 8 hours if there is some distinct difference in cost between the two.</p><p></p><p></p><p></p><p>My argument is that the same groups that have this problem now are likely to have them in 4e. I agree that we are not talking about the majority of players, and that the threshold at which groups rest is different from one group to another. </p><p></p><p>However, the idea that "If a group normally rests when reduced below 50% resources, and under 4e they can always mobilize 80% of their resources, there is less of an encouragement by the system to rest after 15 minutes of adventuring" is true only if the average encounter doesn't dip into that extra 20% of resources. If it does, then the threshold at which groups rest would be adjusted to avoid risking an average encounter without that 20%.</p><p></p><p>But, we shall see when the time comes, I suppose.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3832182, member: 18280"] No -- I am arguing that the principle that unless there is a cost to regaining resources, one does not have a motive to conserve them, coupled with the idea that it is always better to regain resources when possible, leads directly to the 15-minute adventuring day. Therefore, a cost to regaining resources must exist to prevent the continual use-reset formula that is the 15-minute adventuring day. The cost for resting 1 minute is only lower than the cost for resting for 8 hours if there is some distinct difference in cost between the two. My argument is that the same groups that have this problem now are likely to have them in 4e. I agree that we are not talking about the majority of players, and that the threshold at which groups rest is different from one group to another. However, the idea that "If a group normally rests when reduced below 50% resources, and under 4e they can always mobilize 80% of their resources, there is less of an encouragement by the system to rest after 15 minutes of adventuring" is true only if the average encounter doesn't dip into that extra 20% of resources. If it does, then the threshold at which groups rest would be adjusted to avoid risking an average encounter without that 20%. But, we shall see when the time comes, I suppose. RC [/QUOTE]
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