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<blockquote data-quote="Jackelope King" data-source="post: 3832883" data-attributes="member: 31454"><p>I'm not sure I understand what you mean by "cost" here. To clarify, what sort of cost would you apply to resting to make it appropriate, were you facing this problem?</p><p></p><p></p><p></p><p></p><p>I think the problem here is that Raven assumes that groups suffering from the 15-minute adventuring day have nova-type players. What I think Raven fails to realize is that the 15-minute adventuring day, as it is now, also plagues groups who fight their way through three or four encounters and then call it a day, even though those encounters only took 15 minutes in-game (which is admittedly an exaggeration, but I know that during more encounter-heavy adventures, it isn't uncommon to see a party camping every day by noon). These are the groups who will benefit.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3832883, member: 31454"] I'm not sure I understand what you mean by "cost" here. To clarify, what sort of cost would you apply to resting to make it appropriate, were you facing this problem? I think the problem here is that Raven assumes that groups suffering from the 15-minute adventuring day have nova-type players. What I think Raven fails to realize is that the 15-minute adventuring day, as it is now, also plagues groups who fight their way through three or four encounters and then call it a day, even though those encounters only took 15 minutes in-game (which is admittedly an exaggeration, but I know that during more encounter-heavy adventures, it isn't uncommon to see a party camping every day by noon). These are the groups who will benefit. [/QUOTE]
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