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<blockquote data-quote="Jackelope King" data-source="post: 3834367" data-attributes="member: 31454"><p>I see where I'm being unclear.</p><p></p><p>The issue isn't one round of nova-ing or whatnot, as you correctly point out. This issue should be endeavoring to solve the problem of groups who have 4 nice, average encounters but still have to call it a day before noon simply because they're out of resources.</p><p></p><p>The issue is that in the proposed 4e system, there simply isn't a way to draw from resources which should be used in other encounters to the extent which you can under 3e. Your bag of tricks is only one encounter deep, with a little bit of padding from your few "per-day" resources. Since you have fewer encounters worth of resources to draw upon, nova-ing is less spectacular, and thus less desirable / attractive. You can't go screaming along at four times your normal power by trying to use the resources you were expected by the designers to be saving for encounters 2, 3, and 4 later in the day: at best, you can give yourself a 20% boost by blowing through your tiny handful of per-day abilities.</p><p></p><p>Nova-ing becomes less attractive and less effective, and thus becomes less of a driving force for characters to rest so often.</p><p></p><p>Further, if what groups perceive to be essential abilities remain available in every encounter (their meat-and-potatoes), resting will be less needed to recover these abilities which groups feel as though they cannot continue without. If that group's threshold includes anything below 100% full resources as unacceptable to continuing adventuring, then no, 4e's proposed system will not benefit them. If the group's normal threshold is anywhere below 80%, then yes, it will.</p><p></p><p>And to add to that the fact that no one group will be a resource-outlier, needing to rest more often than the rest of the group due to mechanics, but rather only personal playstyle or the demands of a given day (for example, if a cleric's per-day abilities included his resurrection spells, I could certainly see the cleric asking to rest after the first encounter because the dragon's breath critted the fighter and the rogue and he needed to expend most of his per-day resurrection spells right away). The whole group will be following a similar power progression curve over the course of a day and will not only be better balanced with one another, but they will probably all be following a similar course from encounter to bed, so to speak, needing to rest at a similar time.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3834367, member: 31454"] I see where I'm being unclear. The issue isn't one round of nova-ing or whatnot, as you correctly point out. This issue should be endeavoring to solve the problem of groups who have 4 nice, average encounters but still have to call it a day before noon simply because they're out of resources. The issue is that in the proposed 4e system, there simply isn't a way to draw from resources which should be used in other encounters to the extent which you can under 3e. Your bag of tricks is only one encounter deep, with a little bit of padding from your few "per-day" resources. Since you have fewer encounters worth of resources to draw upon, nova-ing is less spectacular, and thus less desirable / attractive. You can't go screaming along at four times your normal power by trying to use the resources you were expected by the designers to be saving for encounters 2, 3, and 4 later in the day: at best, you can give yourself a 20% boost by blowing through your tiny handful of per-day abilities. Nova-ing becomes less attractive and less effective, and thus becomes less of a driving force for characters to rest so often. Further, if what groups perceive to be essential abilities remain available in every encounter (their meat-and-potatoes), resting will be less needed to recover these abilities which groups feel as though they cannot continue without. If that group's threshold includes anything below 100% full resources as unacceptable to continuing adventuring, then no, 4e's proposed system will not benefit them. If the group's normal threshold is anywhere below 80%, then yes, it will. And to add to that the fact that no one group will be a resource-outlier, needing to rest more often than the rest of the group due to mechanics, but rather only personal playstyle or the demands of a given day (for example, if a cleric's per-day abilities included his resurrection spells, I could certainly see the cleric asking to rest after the first encounter because the dragon's breath critted the fighter and the rogue and he needed to expend most of his per-day resurrection spells right away). The whole group will be following a similar power progression curve over the course of a day and will not only be better balanced with one another, but they will probably all be following a similar course from encounter to bed, so to speak, needing to rest at a similar time. [/QUOTE]
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