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Why is it wrong to make alignment matter?
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<blockquote data-quote="MerricB" data-source="post: 2658388" data-attributes="member: 3586"><p>There's nothing in Magic of Incarnum that makes LG slow-moving by default. Don't read that into my comments. It's just that the champion of Chaos gets a *bonus* to speed that makes them faster.</p><p></p><p>Take away the miniatures game. Ignore it.</p><p></p><p>Law is gaining a bonus to attack</p><p>Chaos is gaining a bonus to speed</p><p>Good is gaining a bonus to AC</p><p>Evil is gaining a bonus to damage</p><p></p><p>Do those abilities fit the alignments? If not, why not?</p><p></p><p>I think they do fit the alignments.</p><p></p><p>Law cares about getting things right, about perfection. So, it gets a bonus to help it get it right - it hits more often.</p><p></p><p>Chaos cares about freedom. This translates to being able to move where it wants to. (And I'm pretty sure that one of the other abilities such a champion gains is immunity to paralysation).</p><p></p><p>Good cares about defending the weak and protecting life, so staying alive helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So, a bonus to AC helps that goal.</p><p></p><p>Evil enjoys hurting things - a bonus to damage helps there.</p><p></p><p>Is that a problem?</p><p></p><p>Look, these are simple bonuses - but as a result, they're more effective. These aren't abilities that are so obscure that you'd miss their effect. Instead, they affect the heart of how combat works, and give the alignments distinct personalities.</p><p></p><p>The two classes in Magic of Incarnum that use them can be seen as champions of their alignments, so obviously they should get abilities based on those alignments. (It makes sense to me, at least). </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2658388, member: 3586"] There's nothing in Magic of Incarnum that makes LG slow-moving by default. Don't read that into my comments. It's just that the champion of Chaos gets a *bonus* to speed that makes them faster. Take away the miniatures game. Ignore it. Law is gaining a bonus to attack Chaos is gaining a bonus to speed Good is gaining a bonus to AC Evil is gaining a bonus to damage Do those abilities fit the alignments? If not, why not? I think they do fit the alignments. Law cares about getting things right, about perfection. So, it gets a bonus to help it get it right - it hits more often. Chaos cares about freedom. This translates to being able to move where it wants to. (And I'm pretty sure that one of the other abilities such a champion gains is immunity to paralysation). Good cares about defending the weak and protecting life, so staying alive helps. :) So, a bonus to AC helps that goal. Evil enjoys hurting things - a bonus to damage helps there. Is that a problem? Look, these are simple bonuses - but as a result, they're more effective. These aren't abilities that are so obscure that you'd miss their effect. Instead, they affect the heart of how combat works, and give the alignments distinct personalities. The two classes in Magic of Incarnum that use them can be seen as champions of their alignments, so obviously they should get abilities based on those alignments. (It makes sense to me, at least). Cheers! [/QUOTE]
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