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Why is it wrong to make alignment matter?
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<blockquote data-quote="MerricB" data-source="post: 2658410" data-attributes="member: 3586"><p>Not only do they get nothing, the two "alignment matters" classes (Incarnate and Soulborn) can't even be Neutral!</p><p></p><p>Incarnate must be one of NG, NE, LN or CN.</p><p>Soulborn must be one of LG, CG, LE or CE.</p><p></p><p>Neutrality has always had a funny position in D&D. It got equated with nature pretty early on (see the AD&D Druid), but that got loosened in 3e. At some point, we really need more than "neutral doesn't get affected by stuff" approach; however, I guess we also need a more "militant" neutrality for that to work.</p><p></p><p>(Just with regard to Neutral characters in MoI, they <em>can</em> be totemists, and that's a class that actually feels more right to me than the Druid; something that fits the magical nature of the D&D ecology, rather than being something that either relates to the absolutely mundane or, strangely enough, has "Blow me up!" spells).</p><p></p><p>One very interesting thing about the Incarnate is that it *doesn't* represent the extreme alignment combinations, instead just ONE of the alignment components. That's very non-D&D Miniatures. It's something that we haven't seen much of in D&D, either.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2658410, member: 3586"] Not only do they get nothing, the two "alignment matters" classes (Incarnate and Soulborn) can't even be Neutral! Incarnate must be one of NG, NE, LN or CN. Soulborn must be one of LG, CG, LE or CE. Neutrality has always had a funny position in D&D. It got equated with nature pretty early on (see the AD&D Druid), but that got loosened in 3e. At some point, we really need more than "neutral doesn't get affected by stuff" approach; however, I guess we also need a more "militant" neutrality for that to work. (Just with regard to Neutral characters in MoI, they [i]can[/i] be totemists, and that's a class that actually feels more right to me than the Druid; something that fits the magical nature of the D&D ecology, rather than being something that either relates to the absolutely mundane or, strangely enough, has "Blow me up!" spells). One very interesting thing about the Incarnate is that it *doesn't* represent the extreme alignment combinations, instead just ONE of the alignment components. That's very non-D&D Miniatures. It's something that we haven't seen much of in D&D, either. Cheers! [/QUOTE]
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Why is it wrong to make alignment matter?
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