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Why is it wrong to make alignment matter?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2658535" data-attributes="member: 11300"><p>Hi MerricB,</p><p></p><p>The way how I play, I construct characters focusing on their personality, particular belief systems as well as background and history to determine their behaviour in game. I normally then find that one of the nine alignments can be seen as most suitable and so this is the pigeonhole that the character is then inserted in. This allows for certain contradictions and characteristic conflicts that make the character more interesting.</p><p></p><p>I find that if I work the other way - pick an alignment and then allow the character to blossom from there - I end up with a more one dimensional, flatter character that fits a little too neatly into their alignment pigeonhole.</p><p></p><p>While partly an exaggeration, this is most likely why I tend not to place much emphasis on alignment.</p><p></p><p>Mechanics that make sense that are based on alignment are fine by be. However, to box character's characteristics so that all of a particular alignment have a particular and significant advantage in one particular area does not smell too good to me. Any mechanic that makes a character more "vanilla" rather than supporting or encouraging some level of diversity is to me a poor mechanic in most circumstances.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2658535, member: 11300"] Hi MerricB, The way how I play, I construct characters focusing on their personality, particular belief systems as well as background and history to determine their behaviour in game. I normally then find that one of the nine alignments can be seen as most suitable and so this is the pigeonhole that the character is then inserted in. This allows for certain contradictions and characteristic conflicts that make the character more interesting. I find that if I work the other way - pick an alignment and then allow the character to blossom from there - I end up with a more one dimensional, flatter character that fits a little too neatly into their alignment pigeonhole. While partly an exaggeration, this is most likely why I tend not to place much emphasis on alignment. Mechanics that make sense that are based on alignment are fine by be. However, to box character's characteristics so that all of a particular alignment have a particular and significant advantage in one particular area does not smell too good to me. Any mechanic that makes a character more "vanilla" rather than supporting or encouraging some level of diversity is to me a poor mechanic in most circumstances. Best Regards Herremann the Wise [/QUOTE]
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Why is it wrong to make alignment matter?
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