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Why is it wrong to make alignment matter?
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<blockquote data-quote="Remathilis" data-source="post: 2658683" data-attributes="member: 7635"><p>Alignments have ALWAYS mattered. Paladins get smacked down for not being LG. Monks must be lawful (and their ki strike reflects that) barbarians loose their rage when lawful, and bards must also be not stray deeply. Druids require neutral detachment. Paladin and monks (the only classes that REQUIRE lawfulness in thier alignment) punish you for leaving them to multiclass. Clerics must match their deities alignment (within one) and must be a certain alignment to cast certain spells (no good clerics summon fiends or animating dead). There is Alignment based DR for outsiders (and aligned weapons and spells to overcome it). Some magic items bestow negative levels to those who are not properly aligned and intelligent weapons punish you if your not of the right alignment when you get them. </p><p></p><p>This is just one more step in that direction. While the bonus's match those in the mini's game, they are just as arbitary as having chaotic spells be multicolored, lawful blue, good gold, and evil black. Or favored weapons for godless-clerics be a battleaxe (chaos), longsword (law), flail (evil) or warhammer (good). </p><p></p><p>And Merric, Good and Evil DO reward you differently. Compare the Sacred Vows to the Willing Defomities. Nymph-Kiss to Lichloved. etc.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2658683, member: 7635"] Alignments have ALWAYS mattered. Paladins get smacked down for not being LG. Monks must be lawful (and their ki strike reflects that) barbarians loose their rage when lawful, and bards must also be not stray deeply. Druids require neutral detachment. Paladin and monks (the only classes that REQUIRE lawfulness in thier alignment) punish you for leaving them to multiclass. Clerics must match their deities alignment (within one) and must be a certain alignment to cast certain spells (no good clerics summon fiends or animating dead). There is Alignment based DR for outsiders (and aligned weapons and spells to overcome it). Some magic items bestow negative levels to those who are not properly aligned and intelligent weapons punish you if your not of the right alignment when you get them. This is just one more step in that direction. While the bonus's match those in the mini's game, they are just as arbitary as having chaotic spells be multicolored, lawful blue, good gold, and evil black. Or favored weapons for godless-clerics be a battleaxe (chaos), longsword (law), flail (evil) or warhammer (good). And Merric, Good and Evil DO reward you differently. Compare the Sacred Vows to the Willing Defomities. Nymph-Kiss to Lichloved. etc. [/QUOTE]
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Why is it wrong to make alignment matter?
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