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Why is it wrong to make alignment matter?
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<blockquote data-quote="MerricB" data-source="post: 2659377" data-attributes="member: 3586"><p>I'm trying to see how the mechanics described above mean the players are pondering deep philosopical questions.</p><p></p><p>Look, from a purely mechanical point of view, a cleric is mad not to be True Neutral, if possible. They can cast spells with <em>all</em> the alignment descriptors. The only reason not to be neutral is to take advantage of certain domains or prestige classes - although the alignment designations are often arbitrary for the most part.</p><p></p><p>The Book of Exalted Deeds has three feats that indicate allegiance to one of the celestial patron groups. (LG, NG, CG). Unfortunately, they each have exactly the same effect. It makes for ease of portability, but you lose out on a lot of interesting interactions thereby.</p><p></p><p>I'm not arguing for anyone who has an alignment to *automatically* gain these bonuses, nor indeed for the bonuses to be restrictive - choosing one from a list that the alignment can grant would be marvelous. </p><p></p><p>However, having there be actual mechanical effects of an alignment available during play would make alignment far more than just a couple of letters scrawled on a character sheet - even if the group doesn't take the roleplaying considerations into account.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2659377, member: 3586"] I'm trying to see how the mechanics described above mean the players are pondering deep philosopical questions. Look, from a purely mechanical point of view, a cleric is mad not to be True Neutral, if possible. They can cast spells with [i]all[/i] the alignment descriptors. The only reason not to be neutral is to take advantage of certain domains or prestige classes - although the alignment designations are often arbitrary for the most part. The Book of Exalted Deeds has three feats that indicate allegiance to one of the celestial patron groups. (LG, NG, CG). Unfortunately, they each have exactly the same effect. It makes for ease of portability, but you lose out on a lot of interesting interactions thereby. I'm not arguing for anyone who has an alignment to *automatically* gain these bonuses, nor indeed for the bonuses to be restrictive - choosing one from a list that the alignment can grant would be marvelous. However, having there be actual mechanical effects of an alignment available during play would make alignment far more than just a couple of letters scrawled on a character sheet - even if the group doesn't take the roleplaying considerations into account. Cheers! [/QUOTE]
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Why is it wrong to make alignment matter?
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