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Why is it wrong to make alignment matter?
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<blockquote data-quote="Mark Hope" data-source="post: 2659674" data-attributes="member: 27051"><p>In my homebrew campaign, alignment is a feat. The idea is that an alignment represents a wholehearted devotion to a certain point on the moral/ethical compass. Most folks don't live with that kind of conviction. Those that do take the alignment feat. Classes with the Aura feature, paladins and a couple of others receive the feat for free. The feat serves as a prerequisite for different things (using aligned weapons, accessing prestige classes with alignment requirements, benefitting from or suffering the effects of certain spells etc). Outsiders from the outer planes receive the feat as a bonus feat as well. It doesn't whittle away the amount of availbe feats too much as we use the Favoured Class variant from the Conan game (no xp penalty for extra classes, but receive a bonus feat at 1st, 5th and 10th level in your favoured class). I'm still fine tuning it, but it makes alignments both more and less relevant. Those who wish to take advantage of alignments can do so with benefits that are unavailable to others, while those who are uninterested can pass it by without shaking up the game too much. I was really pleased to see the alignments play such a prominent role in <em>Magic of Incarnum</em> - it was a significant selling point for me as it ties in so well with the way I use alignments in my homebrew games. (Of course, in my DS games, I don't use alignment at all. What's the point when everyone is Selfish Futile anyway?)</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2659674, member: 27051"] In my homebrew campaign, alignment is a feat. The idea is that an alignment represents a wholehearted devotion to a certain point on the moral/ethical compass. Most folks don't live with that kind of conviction. Those that do take the alignment feat. Classes with the Aura feature, paladins and a couple of others receive the feat for free. The feat serves as a prerequisite for different things (using aligned weapons, accessing prestige classes with alignment requirements, benefitting from or suffering the effects of certain spells etc). Outsiders from the outer planes receive the feat as a bonus feat as well. It doesn't whittle away the amount of availbe feats too much as we use the Favoured Class variant from the Conan game (no xp penalty for extra classes, but receive a bonus feat at 1st, 5th and 10th level in your favoured class). I'm still fine tuning it, but it makes alignments both more and less relevant. Those who wish to take advantage of alignments can do so with benefits that are unavailable to others, while those who are uninterested can pass it by without shaking up the game too much. I was really pleased to see the alignments play such a prominent role in [I]Magic of Incarnum[/I] - it was a significant selling point for me as it ties in so well with the way I use alignments in my homebrew games. (Of course, in my DS games, I don't use alignment at all. What's the point when everyone is Selfish Futile anyway?) [/QUOTE]
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Why is it wrong to make alignment matter?
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