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Why is it wrong to make alignment matter?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2660088" data-attributes="member: 16989"><p>My entire problem with alignment can be summed up in 1 phrase:</p><p></p><p>"The DM took away my powers for doing BLANK." Alignment is enitrely (in the end) up to a DM to decide. The defeintion of LG varies widely from one person to another (check out 90%+ of the Paladin threads on this board.</p><p></p><p>The more you make alignment matter with game effects, the more that character's actions will be decided by the DM. "Darn, I wish I could do this, but I KNOW the DM thinks its not a Lawful act & I'll lose all my Monk abilities."</p><p></p><p>Alginemnt should be no more (on the player's end) than a list of guidelines about possible ways to play a character.</p><p></p><p>How many games have we palyed in the ground to a halt by a Player/DM alignment conflict?</p><p></p><p>I don't mind alignment (In fact my 'home-brew' is set within Moorcock Multiverse, not that my palyers have noticed). </p><p></p><p>I read over MoI 'alignment' requirements & said "If I use that, which doesn't make a lot of sense to begin with, I'll never seen any Incarnum characters, as the party will spend all their time killing each other."</p><p></p><p>I'm just tired of games grinding to a halt because the DM says killing a helpless foe is evil & the Paladin points out that it's a evil troll-fined assassin that escaped from custody the first time he showed it mercy & then it ended up killing his entire family, so you can go to bleep and go bleep yourself.</p><p></p><p>Alignment as a concrete game mechanic has always been nothing but trouble.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2660088, member: 16989"] My entire problem with alignment can be summed up in 1 phrase: "The DM took away my powers for doing BLANK." Alignment is enitrely (in the end) up to a DM to decide. The defeintion of LG varies widely from one person to another (check out 90%+ of the Paladin threads on this board. The more you make alignment matter with game effects, the more that character's actions will be decided by the DM. "Darn, I wish I could do this, but I KNOW the DM thinks its not a Lawful act & I'll lose all my Monk abilities." Alginemnt should be no more (on the player's end) than a list of guidelines about possible ways to play a character. How many games have we palyed in the ground to a halt by a Player/DM alignment conflict? I don't mind alignment (In fact my 'home-brew' is set within Moorcock Multiverse, not that my palyers have noticed). I read over MoI 'alignment' requirements & said "If I use that, which doesn't make a lot of sense to begin with, I'll never seen any Incarnum characters, as the party will spend all their time killing each other." I'm just tired of games grinding to a halt because the DM says killing a helpless foe is evil & the Paladin points out that it's a evil troll-fined assassin that escaped from custody the first time he showed it mercy & then it ended up killing his entire family, so you can go to bleep and go bleep yourself. Alignment as a concrete game mechanic has always been nothing but trouble. [/QUOTE]
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Why is it wrong to make alignment matter?
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