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Why is it wrong to make alignment matter?
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<blockquote data-quote="Knight Otu" data-source="post: 2660329" data-attributes="member: 192"><p>So, is it a fact, or does it seem like that? And to my understanding, the Minis sell well enough on their own without needing encouragement. Not that I see how a book on concepts mostly absent from the minis game will help its sales.</p><p></p><p></p><p>Well, apparently, a person can be of every alignment and use incarnum. Incarnate - the four extreme alignments. Soulborn - the four neutral alignments. Totemist - all alignments. Incarnum Feats - all alignments. I can certainly see that someone who digs deeper into the workings of soulstuff has more opiniated views than someone who just dips in.</p><p></p><p></p><p>Well, it uses partially fitting abilities that are more prominent in the minis game, but not terribly out of place. If that is already "mini-tainted", then alot is mini-tainted, but accepted because it was prominent before the minis game.</p><p></p><p></p><p>Yes, I can quite agree with that.</p><p></p><p></p><p>Blue wants direct damage, Protoss want cheap troops, Eldar want heavy armor... or maybe they don't want that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Its more "What does the alignment/allegiance stand for" than a what can they do.</p><p></p><p></p><p>To me, its more like saying "Thor exemplifies lightning and thunder, so servants of Thor are more adept at using electricity and sonic energies." or "Good exemplifies helping others, so good clerics can channel healing spells." or "Night exemplifies the unseen and the sleep, so night mages are able tricksters" Just because an allegiance provides a standard bonus doesn't mean that this bonus is restricted to that allegiance. That said, I don't necessarily agree with the bonuses that are given for each alignment.</p><p></p><p>Law - exemplifies order and stability - a bonus to AC.</p><p>Evil - exemplifies cruelty to others - a bonus to damage. <Evil certainly is not only selfish - selfishness is more of a neutral hallmark in 3rd edition></p><p>Good - exemplifies helping others - an improved aid another ability. <Good certainly is not only concerned with opposing evil></p><p>Chaos - exemplifies unpredictability and freedom - higher movement.</p><p>Neutrality - exemplifies selfishness (honest!) and disinterest in the greater struggles - higher AC.</p><p></p><p></p><p>Does it really force those tactics? Or does it allow the character to expand his tactics? Giving a chaotic character the option to be a bit faster does not force non-chaotic characters to move slower. Giving good characters the option to be harder to hit does not force other characters to abandon armor.</p><p></p><p></p><p>See above. Does MoI say that evil character cannot wear armor? Does it say that chaotic creatures cannot take Weapon Focus? If it doesn't say anything in that vein, how is the option taken away from evil to be defensive? From chaos to be accurate? from law to be mobile?</p><p></p><p></p><p>I think we are looking at the idea from two different angles. The mechanics' effects on the flavor, and the flavor's effects on the mechanics.</p><p>Also, there is a difference between "any alignment can do any of that" and "any alignment can do any of that as well as its opposite alignment". By the core, every alignment can heal and harm. But good it better at healing, while evil is better at harming.</p><p>Your examples also exclude a few things. Evil is pets - certainly talking about the blackguards fiendish servant. But if you include that, what about the paladin mount, druid and ranger animal companion, sorcerer and wizard familiar? Law is mobility - what about the barbarian's speed? Evil is undead, of course. But what about Evil is Harming, from the spontaneous inflict spells? That meshes nicely with the extra damage ability, doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>But it isn't one class meant to replace all of the major archetypes - it is a magic user (or a magic-using warrior) who delves deeper into the workings of souls. A chaotic incarnate is not a replacement rogue.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2660329, member: 192"] So, is it a fact, or does it seem like that? And to my understanding, the Minis sell well enough on their own without needing encouragement. Not that I see how a book on concepts mostly absent from the minis game will help its sales. Well, apparently, a person can be of every alignment and use incarnum. Incarnate - the four extreme alignments. Soulborn - the four neutral alignments. Totemist - all alignments. Incarnum Feats - all alignments. I can certainly see that someone who digs deeper into the workings of soulstuff has more opiniated views than someone who just dips in. Well, it uses partially fitting abilities that are more prominent in the minis game, but not terribly out of place. If that is already "mini-tainted", then alot is mini-tainted, but accepted because it was prominent before the minis game. Yes, I can quite agree with that. Blue wants direct damage, Protoss want cheap troops, Eldar want heavy armor... or maybe they don't want that. ;) Its more "What does the alignment/allegiance stand for" than a what can they do. To me, its more like saying "Thor exemplifies lightning and thunder, so servants of Thor are more adept at using electricity and sonic energies." or "Good exemplifies helping others, so good clerics can channel healing spells." or "Night exemplifies the unseen and the sleep, so night mages are able tricksters" Just because an allegiance provides a standard bonus doesn't mean that this bonus is restricted to that allegiance. That said, I don't necessarily agree with the bonuses that are given for each alignment. Law - exemplifies order and stability - a bonus to AC. Evil - exemplifies cruelty to others - a bonus to damage. <Evil certainly is not only selfish - selfishness is more of a neutral hallmark in 3rd edition> Good - exemplifies helping others - an improved aid another ability. <Good certainly is not only concerned with opposing evil> Chaos - exemplifies unpredictability and freedom - higher movement. Neutrality - exemplifies selfishness (honest!) and disinterest in the greater struggles - higher AC. Does it really force those tactics? Or does it allow the character to expand his tactics? Giving a chaotic character the option to be a bit faster does not force non-chaotic characters to move slower. Giving good characters the option to be harder to hit does not force other characters to abandon armor. See above. Does MoI say that evil character cannot wear armor? Does it say that chaotic creatures cannot take Weapon Focus? If it doesn't say anything in that vein, how is the option taken away from evil to be defensive? From chaos to be accurate? from law to be mobile? I think we are looking at the idea from two different angles. The mechanics' effects on the flavor, and the flavor's effects on the mechanics. Also, there is a difference between "any alignment can do any of that" and "any alignment can do any of that as well as its opposite alignment". By the core, every alignment can heal and harm. But good it better at healing, while evil is better at harming. Your examples also exclude a few things. Evil is pets - certainly talking about the blackguards fiendish servant. But if you include that, what about the paladin mount, druid and ranger animal companion, sorcerer and wizard familiar? Law is mobility - what about the barbarian's speed? Evil is undead, of course. But what about Evil is Harming, from the spontaneous inflict spells? That meshes nicely with the extra damage ability, doesn't it? ;) But it isn't one class meant to replace all of the major archetypes - it is a magic user (or a magic-using warrior) who delves deeper into the workings of souls. A chaotic incarnate is not a replacement rogue. [/QUOTE]
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