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Why is it wrong to make alignment matter?
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<blockquote data-quote="MerricB" data-source="post: 2661054" data-attributes="member: 3586"><p>Actually, one of the wonderful thing about MoI is that all the classes *do* have the ability to choose. It's one reason I like the Soulborn more than the Paladin. The Paladin is pretty much limited to the "mounted knight" archetype, but the Soulborn can alter his abilities significantly by choosing different soulmelds.</p><p></p><p>The one exception to this is the Incarnum Aura of the Incarnate (IIRC). You get one ability based on your alignment, and then at a higher level you can share that with all other allies that share your alignment. (So, if you're NG, all other good-aligned PCs get that bonus).</p><p></p><p>I think the only ability that is really troubling in terms of archetype limiting is the speed bonus. </p><p></p><p>I like that the auras are simple because they're easy to apply and significant in effect. The trouble is that we're used to the alignments *not* working that way.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2661054, member: 3586"] Actually, one of the wonderful thing about MoI is that all the classes *do* have the ability to choose. It's one reason I like the Soulborn more than the Paladin. The Paladin is pretty much limited to the "mounted knight" archetype, but the Soulborn can alter his abilities significantly by choosing different soulmelds. The one exception to this is the Incarnum Aura of the Incarnate (IIRC). You get one ability based on your alignment, and then at a higher level you can share that with all other allies that share your alignment. (So, if you're NG, all other good-aligned PCs get that bonus). I think the only ability that is really troubling in terms of archetype limiting is the speed bonus. I like that the auras are simple because they're easy to apply and significant in effect. The trouble is that we're used to the alignments *not* working that way. Cheers! [/QUOTE]
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Why is it wrong to make alignment matter?
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