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General Tabletop Discussion
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Why is Jump skill so useless?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1969391" data-attributes="member: 3146"><p>As others have said, jump isn't the best thing in the situation you were in because you didn't have the other skills necessary to take advantage of it. That does not mean jump is useless in general, however. In my observation, jump is one of those skills that will seem useless if you let it sit on your character sheet until you really need to jump something. Where it's useful is if you're always on the lookout for opportunities to jump and either your DM is good about placing detailed terrain or you can question him into detail ("so we're in a bar--are there any tables next to the bad guys?" etc).. If there's a table or a rock next to a bad guy, jump on top of it to attack him. (If you have good balance skills, you can jump on top of bannisters or even the backs of chairs). Then claim +1 to hit for higher ground. If there's a chasm separating you from the enemy, jump over it rather than taking the narrow and dangerous bridge across. (As Henry pointed out, with your skill, you can fairly reliably clear 30 foot gaps). If a flying enemy is targetting your party, make a running jump to reach him when he gets to ten-fifteen feet off the ground (remember you don't need to reach his height--just high enough that he's in your reach) and grapple him. Then crash him into the ground either by being heavier than his max carry (flying creatures may not stay aloft with more than a light load) or by preventing him from flying (moving half speed takes a grapple check and unless he's got good manueverability, he'll crash if he doesnt' keep moving).</p><p></p><p>A good jumper has a lot of options and if you learn to look for them, you may be pleasantly surprised as to the skill's usefulness. It's not Tumble or Concentration but it's not Craft: Basketweaving either.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1969391, member: 3146"] As others have said, jump isn't the best thing in the situation you were in because you didn't have the other skills necessary to take advantage of it. That does not mean jump is useless in general, however. In my observation, jump is one of those skills that will seem useless if you let it sit on your character sheet until you really need to jump something. Where it's useful is if you're always on the lookout for opportunities to jump and either your DM is good about placing detailed terrain or you can question him into detail ("so we're in a bar--are there any tables next to the bad guys?" etc).. If there's a table or a rock next to a bad guy, jump on top of it to attack him. (If you have good balance skills, you can jump on top of bannisters or even the backs of chairs). Then claim +1 to hit for higher ground. If there's a chasm separating you from the enemy, jump over it rather than taking the narrow and dangerous bridge across. (As Henry pointed out, with your skill, you can fairly reliably clear 30 foot gaps). If a flying enemy is targetting your party, make a running jump to reach him when he gets to ten-fifteen feet off the ground (remember you don't need to reach his height--just high enough that he's in your reach) and grapple him. Then crash him into the ground either by being heavier than his max carry (flying creatures may not stay aloft with more than a light load) or by preventing him from flying (moving half speed takes a grapple check and unless he's got good manueverability, he'll crash if he doesnt' keep moving). A good jumper has a lot of options and if you learn to look for them, you may be pleasantly surprised as to the skill's usefulness. It's not Tumble or Concentration but it's not Craft: Basketweaving either. [/QUOTE]
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Why is Jump skill so useless?
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