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General Tabletop Discussion
*Pathfinder & Starfinder
Why is Jump skill so useless?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1971407" data-attributes="member: 3146"><p>And that's all fine unless there's time pressure. (And you've been bending the DimDoor rules if you're bringing 2 fighters, a rogue, and a monk at your level).</p><p></p><p></p><p></p><p>Your DM is right on the rules about readying. But, you're wrong about jumpability. A flying creature with reach will typically attack at the limit of its reach--so for a 10' reach flyer, F=flyier, P=party member, ####=ground, --= open space</p><p></p><p>Side view:</p><p></p><p>-FF</p><p>-FF</p><p>---</p><p>-P-</p><p>#####</p><p></p><p>In order to reach that creature, you really only need a vertical jump of five feet. Once you're in the square above your party member, the flyer F is within your reach. If you can reliably make 10 feet with a running jump, flyers with 15' reach are jumpable.</p><p></p><p>Flyby attack doesn't always make creatures immune either. Vertical movement is actually pretty limited by manueverability classes other than good or perfect so creatures executing flyby attacks will often only gain ten to fifteen feet of altitude after their attack. That's your opportunity.</p><p></p><p></p><p></p><p>I can see how that would be frustrating. How much terrain does your DM use? I found that games I run are MUCH more jump (and balance and tumble, etc) friendly when I use preprinted tiles with lots of details than when I just draw the outlines of a room on a battlemap.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1971407, member: 3146"] And that's all fine unless there's time pressure. (And you've been bending the DimDoor rules if you're bringing 2 fighters, a rogue, and a monk at your level). Your DM is right on the rules about readying. But, you're wrong about jumpability. A flying creature with reach will typically attack at the limit of its reach--so for a 10' reach flyer, F=flyier, P=party member, ####=ground, --= open space Side view: -FF -FF --- -P- ##### In order to reach that creature, you really only need a vertical jump of five feet. Once you're in the square above your party member, the flyer F is within your reach. If you can reliably make 10 feet with a running jump, flyers with 15' reach are jumpable. Flyby attack doesn't always make creatures immune either. Vertical movement is actually pretty limited by manueverability classes other than good or perfect so creatures executing flyby attacks will often only gain ten to fifteen feet of altitude after their attack. That's your opportunity. I can see how that would be frustrating. How much terrain does your DM use? I found that games I run are MUCH more jump (and balance and tumble, etc) friendly when I use preprinted tiles with lots of details than when I just draw the outlines of a room on a battlemap. [/QUOTE]
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Why is Jump skill so useless?
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