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Why is Jump skill so useless?
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<blockquote data-quote="kigmatzomat" data-source="post: 1975405" data-attributes="member: 9254"><p>This is the main reason jump is so useless to many people; DMs don't realize how "non-flat" the world is. Maybe it's because I'm an engineer and look at contours and elevations all the time but for those who haven't noticed, flat is not the norm. The Salt Flats are used for speed tests because they are one of the few areas in North America (a very big place) that are naturally flat for mile after mile. </p><p></p><p>The Monk in my game uses it a lot; leaping from ground to trees to attack airborne foes, going after snipers on roofs, running through caves with significant terrain changes, etc. Last game session he did most of those once the Fly spell on him was dispelled. Sure, magic supercedes many skills but it's almost impossible to immobilize the monk. </p><p></p><p>Now balance is an underused skill IMC. There's only so many tightropes & narrow walkways you can justify as a DM and generally the first guy across mounts a second rope and sets up a safety line. Of course, that could be a learned response from the days when a short fall could be fatal. </p><p></p><p>I'm tempted to use that "balance vs. trip attempts" option. It makes sense IMO.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1975405, member: 9254"] This is the main reason jump is so useless to many people; DMs don't realize how "non-flat" the world is. Maybe it's because I'm an engineer and look at contours and elevations all the time but for those who haven't noticed, flat is not the norm. The Salt Flats are used for speed tests because they are one of the few areas in North America (a very big place) that are naturally flat for mile after mile. The Monk in my game uses it a lot; leaping from ground to trees to attack airborne foes, going after snipers on roofs, running through caves with significant terrain changes, etc. Last game session he did most of those once the Fly spell on him was dispelled. Sure, magic supercedes many skills but it's almost impossible to immobilize the monk. Now balance is an underused skill IMC. There's only so many tightropes & narrow walkways you can justify as a DM and generally the first guy across mounts a second rope and sets up a safety line. Of course, that could be a learned response from the days when a short fall could be fatal. I'm tempted to use that "balance vs. trip attempts" option. It makes sense IMO. [/QUOTE]
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Why is Jump skill so useless?
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