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General Tabletop Discussion
*Dungeons & Dragons
Why is level 5-10 the "sweet spot" in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 6865042" data-attributes="member: 53980"><p>While the actual "sweet spot" range varies from edition to edition, I'd say it is because it's the range of levels where the group feels powerful but not excessively powerful. </p><p></p><p>On the one hand, you don't have to suffer the indignities of risking TPK to a group of flumphs. On the other hand you don't feel like the Justice League, saving the world every other day. The party is competent without being overwhelmingly over-competent. The DM can challenge the party without having to bend over backwards creating justifications for why spells X and Y don't simply resolve the next adventure in a single round.</p><p></p><p>It's an ideal power level for most groups, both from the perspective of the players and the DM. The players feel that their characters are capable and the DM feels that he can challenge the party. That, to me, is the sweet spot.</p><p></p><p>From what I've seen, 5e has a pretty wide range. Admittedly, I haven't had to deal with high level PC casters, but given the high level non-caster party I DM'd for I'd say the sweet spot can potentially be as wide as levels 3-16. That party being a Battlemaster Fighter, Shadow Monk, NPC Rogue, and a warrior-type henchman. Admittedly, casters might narrow that range.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6865042, member: 53980"] While the actual "sweet spot" range varies from edition to edition, I'd say it is because it's the range of levels where the group feels powerful but not excessively powerful. On the one hand, you don't have to suffer the indignities of risking TPK to a group of flumphs. On the other hand you don't feel like the Justice League, saving the world every other day. The party is competent without being overwhelmingly over-competent. The DM can challenge the party without having to bend over backwards creating justifications for why spells X and Y don't simply resolve the next adventure in a single round. It's an ideal power level for most groups, both from the perspective of the players and the DM. The players feel that their characters are capable and the DM feels that he can challenge the party. That, to me, is the sweet spot. From what I've seen, 5e has a pretty wide range. Admittedly, I haven't had to deal with high level PC casters, but given the high level non-caster party I DM'd for I'd say the sweet spot can potentially be as wide as levels 3-16. That party being a Battlemaster Fighter, Shadow Monk, NPC Rogue, and a warrior-type henchman. Admittedly, casters might narrow that range. [/QUOTE]
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Why is level 5-10 the "sweet spot" in D&D
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