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General Tabletop Discussion
*Dungeons & Dragons
Why is level 5-10 the "sweet spot" in D&D
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<blockquote data-quote="TerraDave" data-source="post: 6865332" data-attributes="member: 22260"><p>Lots of good stuff up-thread, but levels 4-8 or so really feel like the levels that the game was actually <em>designed</em> for. </p><p></p><p>As "leveling" is such an important part of the game, you needed some kind of lead in. And its always fun to make up cool high level stuff, with kind of a wink knowing that it will only see a bit of use in play, and most games will end between levels 8-12. </p><p></p><p></p><p></p><p></p><p>This is another....huge...factor. 5th-7th level is where you could start to use most of the MM, with low HD things in numbers and with leaders, and moderate use of the dragons, demons, and devils, but 85% can be thrown at a part in that range with some thought. One thing 5E does is make that even easier to do. </p><p></p><p>Most magical effects a DM can stand to adjudicate will also come into play around that time. </p><p></p><p>And its generally easiest to imagine the players place in the world. They are clearly heroic, but not in a potential game breaking kind of way. </p><p></p><p>To go back to my first point, it seems like their is a circularity here. As those levels are in the sweetspot, both official support and the way campaigns tend to work put the focus there, making it even sweeter.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6865332, member: 22260"] Lots of good stuff up-thread, but levels 4-8 or so really feel like the levels that the game was actually [I]designed[/I] for. As "leveling" is such an important part of the game, you needed some kind of lead in. And its always fun to make up cool high level stuff, with kind of a wink knowing that it will only see a bit of use in play, and most games will end between levels 8-12. This is another....huge...factor. 5th-7th level is where you could start to use most of the MM, with low HD things in numbers and with leaders, and moderate use of the dragons, demons, and devils, but 85% can be thrown at a part in that range with some thought. One thing 5E does is make that even easier to do. Most magical effects a DM can stand to adjudicate will also come into play around that time. And its generally easiest to imagine the players place in the world. They are clearly heroic, but not in a potential game breaking kind of way. To go back to my first point, it seems like their is a circularity here. As those levels are in the sweetspot, both official support and the way campaigns tend to work put the focus there, making it even sweeter. [/QUOTE]
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Why is level 5-10 the "sweet spot" in D&D
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