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General Tabletop Discussion
*Pathfinder & Starfinder
Why is magic item pricing exponential instead of linear?
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<blockquote data-quote="LordAO" data-source="post: 1388410" data-attributes="member: 6010"><p>That explanation makes sense from an economoic standpoint, but it is a theory with problems. For one thing, it actually costs a character 4 times as much gold, experience, and time to make a +4 stat boosting item as it does a +2 item. If supply and demand was the sole reason for the high value of these items, why is that the case? </p><p></p><p>In fact, it has nothing at all to do with supply and demand. Though such economic factors can influenece the market value of an item, the cost to create a magical item is simply not affected by such factors (nor should it be). It costs a Wizard in a worn torn land with a high demand for magical arms the exact same amount of gold and experience to make a +1 sword as it does another wizard in a land where such items are not needed or wanted by anyone. How much he may charge his customers to purchase the weapon, however, is a different matter entirely.</p><p></p><p>The reason for the scaling of cost makes perfect sense to me, not only from a game balance perspective, but also from considering the substantial increase in difficulty in trying to make something more powerful. As far as game balance is concerned, a +4 item will usually have a far greater impact than two +2 items. This is especially true of items that give a boost to the primary ability score of a spellcaster.</p><p></p><p>And making a +5 sword should understandably be much more difficult than making five +1 swords. If it weren't, +5 weapons wouldn't be so rare and special, now would they?</p></blockquote><p></p>
[QUOTE="LordAO, post: 1388410, member: 6010"] That explanation makes sense from an economoic standpoint, but it is a theory with problems. For one thing, it actually costs a character 4 times as much gold, experience, and time to make a +4 stat boosting item as it does a +2 item. If supply and demand was the sole reason for the high value of these items, why is that the case? In fact, it has nothing at all to do with supply and demand. Though such economic factors can influenece the market value of an item, the cost to create a magical item is simply not affected by such factors (nor should it be). It costs a Wizard in a worn torn land with a high demand for magical arms the exact same amount of gold and experience to make a +1 sword as it does another wizard in a land where such items are not needed or wanted by anyone. How much he may charge his customers to purchase the weapon, however, is a different matter entirely. The reason for the scaling of cost makes perfect sense to me, not only from a game balance perspective, but also from considering the substantial increase in difficulty in trying to make something more powerful. As far as game balance is concerned, a +4 item will usually have a far greater impact than two +2 items. This is especially true of items that give a boost to the primary ability score of a spellcaster. And making a +5 sword should understandably be much more difficult than making five +1 swords. If it weren't, +5 weapons wouldn't be so rare and special, now would they? [/QUOTE]
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Why is magic item pricing exponential instead of linear?
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