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Why is Medieval fantasy the standard?
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<blockquote data-quote="Desdichado" data-source="post: 1393726" data-attributes="member: 2205"><p>I don't buy that. Not in the least. Let's look at each of your line items: </p><p>I'm not sure why a "shared background that is not the modern day" is something that contributes to a game's success. Or why Westerns, Victorian, Pirate, "classical" Greco-Roman, etc. wouldn't have the same "benefit" in the first place.</p><p></p><p>"Medieval" fantasy doesn't have magic, Fantasy has magic. You can add magic to any other genre and make it fantasy. Mystic men with strange powers are archetypes from a lot of other genres as well.</p><p></p><p>Bah. None of that makes it easier to run. And you get the same "benefit" from any other genre as well. Westerns: you have the sherrif and a bunch of homesteaders and a simple territory. Monsters [can] roam the land as easily as a "Medieval" fantasy. I don't know why suspension of disbelief would be any different in "Medieval" fantasy. Same thing for a pirate game, you have the governer and a bunch of peasants and a simple colony., etc. </p><p></p><p>Bah again. Iconic characters like John MacClane, Dirty Harry, Cool Hand Luke, Indianna Jones, etc., etc., ad infinitum are no different than "Medieval" heroes in this regard.</p><p></p><p>I think the bottom line is, a lot of people like Medieval fantasy, and that's that. There's no explanation for it that really makes sense, but there doesn't need to be. It's like that Apple Jacks commercial, where the dad asks all the kids why they like Apple Jacks, and says "they don't even taste like apples." They just shrug and say "we just like 'em" and keep on eating. Some things you don't explain, they just are and that's that.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1393726, member: 2205"] I don't buy that. Not in the least. Let's look at each of your line items: I'm not sure why a "shared background that is not the modern day" is something that contributes to a game's success. Or why Westerns, Victorian, Pirate, "classical" Greco-Roman, etc. wouldn't have the same "benefit" in the first place. "Medieval" fantasy doesn't have magic, Fantasy has magic. You can add magic to any other genre and make it fantasy. Mystic men with strange powers are archetypes from a lot of other genres as well. Bah. None of that makes it easier to run. And you get the same "benefit" from any other genre as well. Westerns: you have the sherrif and a bunch of homesteaders and a simple territory. Monsters [can] roam the land as easily as a "Medieval" fantasy. I don't know why suspension of disbelief would be any different in "Medieval" fantasy. Same thing for a pirate game, you have the governer and a bunch of peasants and a simple colony., etc. Bah again. Iconic characters like John MacClane, Dirty Harry, Cool Hand Luke, Indianna Jones, etc., etc., ad infinitum are no different than "Medieval" heroes in this regard. I think the bottom line is, a lot of people like Medieval fantasy, and that's that. There's no explanation for it that really makes sense, but there doesn't need to be. It's like that Apple Jacks commercial, where the dad asks all the kids why they like Apple Jacks, and says "they don't even taste like apples." They just shrug and say "we just like 'em" and keep on eating. Some things you don't explain, they just are and that's that. [/QUOTE]
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Why is Medieval fantasy the standard?
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