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Why is Medieval fantasy the standard?
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<blockquote data-quote="WizarDru" data-source="post: 1394618" data-attributes="member: 151"><p>The first thing that you need to consider is that D&D, by and large, represents an anachronistic view of medieval fantasy. It resembles a traditional medieval setting, but it is, by no means, even remotely representative of it. People didn't travel broadly like D&D characters do, didn't have ready access to armor, weapons and money the way that D&D characters do, and didn't see the diversity of cultures, architecture or technology that D&D characters consider common.</p><p> </p><p>D&D is like the movie version of Excalibur. Noble knights in shining platemail...except that by the time plate was in use, Arthur's legend (in its many incarnations) was hundreds of years old already. Consider Robin Hood (who also has at least five or six variations) and how far back he stretches.</p><p> </p><p>Medeival fantasy as D&D portrays it features a hand-picked set of elements to facilitate a setting for adventures, not a historical recreation by any mark. Consider how metal quality isn't a factor in D&D, for example, or how government systems can develop out of sequence against how we know they developed and the patterns we believe dictate such things.</p><p> </p><p>D&D is about using elements that we all know from popular stories and romances, mixing them together and then making a world that is familiar enough to fuel those stories. Add a steam locomotive to a story, and some people will reject it, as it stretches their verisimilitude too far. D&D is about having a setting that feels like, say 1066 or 1300, but giving the characters access to technology from 1700.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1394618, member: 151"] The first thing that you need to consider is that D&D, by and large, represents an anachronistic view of medieval fantasy. It resembles a traditional medieval setting, but it is, by no means, even remotely representative of it. People didn't travel broadly like D&D characters do, didn't have ready access to armor, weapons and money the way that D&D characters do, and didn't see the diversity of cultures, architecture or technology that D&D characters consider common. D&D is like the movie version of Excalibur. Noble knights in shining platemail...except that by the time plate was in use, Arthur's legend (in its many incarnations) was hundreds of years old already. Consider Robin Hood (who also has at least five or six variations) and how far back he stretches. Medeival fantasy as D&D portrays it features a hand-picked set of elements to facilitate a setting for adventures, not a historical recreation by any mark. Consider how metal quality isn't a factor in D&D, for example, or how government systems can develop out of sequence against how we know they developed and the patterns we believe dictate such things. D&D is about using elements that we all know from popular stories and romances, mixing them together and then making a world that is familiar enough to fuel those stories. Add a steam locomotive to a story, and some people will reject it, as it stretches their verisimilitude too far. D&D is about having a setting that feels like, say 1066 or 1300, but giving the characters access to technology from 1700. [/QUOTE]
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Why is Medieval fantasy the standard?
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