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Why is Medieval fantasy the standard?
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<blockquote data-quote="tzor" data-source="post: 1394737" data-attributes="member: 12826"><p>Medieval fantasy isn't really the standard, and the standard has moved back and forth over the years. Currently there is a tendency to have a pre-Renissance level fantasy. Rapiers, for example present a more Reinssance level. Elvin thin blades start pushing the technology into the 17th and 18th centuries, well into the age of gunpowder.</p><p></p><p>The general theme should be best described as "magic and meele." If you advance too far technology wise, you move from meele to ranged combat (the real reason why some people hate guns) but if you go back too far technology wise, you loose the advantages of the advanced armors. (The reason why Roman/Greek models are not the norm, even though we pull legends from those areas for inspiration all the time.)</p><p></p><p>Yet there is nothing wrong with technology in fantasy. Lieber had German speaking people popping into the world of Fafhrd and the Mouser, for example. Some of the early modules had a definite Sci Fi flavor to them, and the 1st ed AD&D DMG had conversions from gamma world. These tended to be droped as the genre focused towards the magic and meele model. </p><p></p><p>Conversely there are people who hate to see magic or meele in their sci fi roleplaying. It does work both ways. And there are some good exceptions both ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tzor, post: 1394737, member: 12826"] Medieval fantasy isn't really the standard, and the standard has moved back and forth over the years. Currently there is a tendency to have a pre-Renissance level fantasy. Rapiers, for example present a more Reinssance level. Elvin thin blades start pushing the technology into the 17th and 18th centuries, well into the age of gunpowder. The general theme should be best described as "magic and meele." If you advance too far technology wise, you move from meele to ranged combat (the real reason why some people hate guns) but if you go back too far technology wise, you loose the advantages of the advanced armors. (The reason why Roman/Greek models are not the norm, even though we pull legends from those areas for inspiration all the time.) Yet there is nothing wrong with technology in fantasy. Lieber had German speaking people popping into the world of Fafhrd and the Mouser, for example. Some of the early modules had a definite Sci Fi flavor to them, and the 1st ed AD&D DMG had conversions from gamma world. These tended to be droped as the genre focused towards the magic and meele model. Conversely there are people who hate to see magic or meele in their sci fi roleplaying. It does work both ways. And there are some good exceptions both ways. :D [/QUOTE]
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Why is Medieval fantasy the standard?
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