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Why is Min/Maxing a bad thing?
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<blockquote data-quote="hong" data-source="post: 688577" data-attributes="member: 537"><p>In my experience, obnoxiousness of minmaxing is far more a function of the individual player, than anything else. Some powergamers are reasonable people. Others are just annoying. The solution is not to play with the annoying powergamers, while trying to accommodate the wishes of the reasonable ones. Hey, if you design plotlines so that storytellers can be satisfied, and you drop in puzzles so that the tacticians can solve them, why not throw in some crunchy bits for the players who like them?</p><p></p><p>This was one of the things I had in mind when writing up Britannia 3E. On the one hand, the setting emphasises virtues, things such as honor, sacrifice, compassion and whatnot. Your typical plunder-everything-in-sight adventure would be rather out of place here (plus I was a bit tired of always looting dead bodies anyway). On the other hand, I also didn't want to screw the players out of the fun of getting treasure, magic items, and stuff like that.</p><p></p><p>So what I did was to allow characters to "imbue" their own magic items, using some homebrew rules for spending XP to make items magical. This alone removed most of the incentive that characters usually have for hoarding treasure. I also relaxed the usual rules for buying resurrections and other favours at healing places, and instituted a system whereby consistent virtuous behaviour led to in-character rewards like bonuses to saves or hit points.</p><p></p><p>Lo and behold, everyone gets the powerups they're after, and they can also play the generous good guys without feeling like they're screwing themselves. Two sessions ago, they paid to get an NPC resurrected out of their own pocket, after they failed to rescue him from a dragon. One of the biggest powergamers in the group is also mouthing virtuous platitudes about humility and sacrifice and whatnot, which is most ironic given his usual mercenary attitude. So they're happy, and I'm happy.</p><p></p><p>The only person who doesn't like it is a more RP-oriented guy, who thinks it's all a bit artificial. To which I say, bah, humbug. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's all make-believe anyway, and I'm not one to confuse player motivations with character motivations.</p></blockquote><p></p>
[QUOTE="hong, post: 688577, member: 537"] In my experience, obnoxiousness of minmaxing is far more a function of the individual player, than anything else. Some powergamers are reasonable people. Others are just annoying. The solution is not to play with the annoying powergamers, while trying to accommodate the wishes of the reasonable ones. Hey, if you design plotlines so that storytellers can be satisfied, and you drop in puzzles so that the tacticians can solve them, why not throw in some crunchy bits for the players who like them? This was one of the things I had in mind when writing up Britannia 3E. On the one hand, the setting emphasises virtues, things such as honor, sacrifice, compassion and whatnot. Your typical plunder-everything-in-sight adventure would be rather out of place here (plus I was a bit tired of always looting dead bodies anyway). On the other hand, I also didn't want to screw the players out of the fun of getting treasure, magic items, and stuff like that. So what I did was to allow characters to "imbue" their own magic items, using some homebrew rules for spending XP to make items magical. This alone removed most of the incentive that characters usually have for hoarding treasure. I also relaxed the usual rules for buying resurrections and other favours at healing places, and instituted a system whereby consistent virtuous behaviour led to in-character rewards like bonuses to saves or hit points. Lo and behold, everyone gets the powerups they're after, and they can also play the generous good guys without feeling like they're screwing themselves. Two sessions ago, they paid to get an NPC resurrected out of their own pocket, after they failed to rescue him from a dragon. One of the biggest powergamers in the group is also mouthing virtuous platitudes about humility and sacrifice and whatnot, which is most ironic given his usual mercenary attitude. So they're happy, and I'm happy. The only person who doesn't like it is a more RP-oriented guy, who thinks it's all a bit artificial. To which I say, bah, humbug. ;) It's all make-believe anyway, and I'm not one to confuse player motivations with character motivations. [/QUOTE]
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