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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Buttercup" data-source="post: 688711" data-attributes="member: 990"><p>I guess it depends what you mean by min/maxing. Since we use point buy in my games, it would be possible for someone to play a fighter with the stats 18 18 18 4 4 4. <strong>That's</strong> what I mean by min/maxing, and I won't allow it. Any character with an intelligence lower than 8 would be mentally retarded. Wisdom lower than 8 would be a jerk. Charisma lower than 8 would be beaten with a stick anywhere he went (Maybe that's why we're always beating Hong!). No one with stats that low would be welcome in any adventuring party.</p><p></p><p>To me, min/maxing is something you do in a computer game, not P&P RPGs.</p><p></p><p>The other definitions of min/maxing that have been mentioned above seem more or less ok to me. Why wouldn't an adventurer do their best to acquire skills and abilities that would help them not only survive, but become heroic? That's the nature of the breed, after all.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 688711, member: 990"] I guess it depends what you mean by min/maxing. Since we use point buy in my games, it would be possible for someone to play a fighter with the stats 18 18 18 4 4 4. [b]That's[/b] what I mean by min/maxing, and I won't allow it. Any character with an intelligence lower than 8 would be mentally retarded. Wisdom lower than 8 would be a jerk. Charisma lower than 8 would be beaten with a stick anywhere he went (Maybe that's why we're always beating Hong!). No one with stats that low would be welcome in any adventuring party. To me, min/maxing is something you do in a computer game, not P&P RPGs. The other definitions of min/maxing that have been mentioned above seem more or less ok to me. Why wouldn't an adventurer do their best to acquire skills and abilities that would help them not only survive, but become heroic? That's the nature of the breed, after all. [/QUOTE]
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Why is Min/Maxing a bad thing?
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