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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Gothmog" data-source="post: 688810" data-attributes="member: 317"><p>There is nothing inherently wrong with min/maxing- everybody wants a useful character who is well designed and not a liability to the group. That said, when the min/maxing gets in the way of a plausible character or roleplaying, it should be smacked down like the bad dog it is. IME, most of the time when a player min/maxes, it is destructive to the game, detracts from the enjoyment of other players, and the min/maxer himself is often trying to compensate for other issues in his life. I'm not saying this is true of all min/maxers, but for probably 80% of them I have met, it is. </p><p></p><p>I don't so much have a problem with min/maxing as a concept, but the people who feel a compulsive need to do it EVERY TIME THEY GAME in any game system. You know the type- the guy who has to have a ninja/something, or needs to be the "bestest fighter" or the "wizard prodigy who will ascend to godhood and has no family". I suppose it wouldn't be as disruptive in a dungeon hack game, but in a game where the other PCs are trying to interact with NPCs in a believabe fashion, a min/maxer can wreck things very quickly and cause animosity. If I see min/maxing now in a game I run, I now always ask the player to come up with a reason why his character is the way he is, and no claptrap such as "My character's family was murdered by unknown attackers one night. He hid in the cellar while they burned the house above him. Once the fire had died down, a stange man in black dug through the rubble and rescued him, took him to a monastery, taught him to be a ninja/ranger/wizard, and told him to go kill the family's murderers." Feh.</p><p></p><p>Sorry- nothing against anybody on here- I've just been burned too many times by extreme min/maxers.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 688810, member: 317"] There is nothing inherently wrong with min/maxing- everybody wants a useful character who is well designed and not a liability to the group. That said, when the min/maxing gets in the way of a plausible character or roleplaying, it should be smacked down like the bad dog it is. IME, most of the time when a player min/maxes, it is destructive to the game, detracts from the enjoyment of other players, and the min/maxer himself is often trying to compensate for other issues in his life. I'm not saying this is true of all min/maxers, but for probably 80% of them I have met, it is. I don't so much have a problem with min/maxing as a concept, but the people who feel a compulsive need to do it EVERY TIME THEY GAME in any game system. You know the type- the guy who has to have a ninja/something, or needs to be the "bestest fighter" or the "wizard prodigy who will ascend to godhood and has no family". I suppose it wouldn't be as disruptive in a dungeon hack game, but in a game where the other PCs are trying to interact with NPCs in a believabe fashion, a min/maxer can wreck things very quickly and cause animosity. If I see min/maxing now in a game I run, I now always ask the player to come up with a reason why his character is the way he is, and no claptrap such as "My character's family was murdered by unknown attackers one night. He hid in the cellar while they burned the house above him. Once the fire had died down, a stange man in black dug through the rubble and rescued him, took him to a monastery, taught him to be a ninja/ranger/wizard, and told him to go kill the family's murderers." Feh. Sorry- nothing against anybody on here- I've just been burned too many times by extreme min/maxers. [/QUOTE]
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