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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Dr. NRG" data-source="post: 688929" data-attributes="member: 7697"><p>I think that the heart of most people's objections to min/maxing is that many people take it to an extreme. Any tendency, taken to the extreme end of its possible range, is going to alienate people. An extreme tendency to roleplay to the detriment of the party's survival is going to irritate other players just as much as an extreme focus on the "whup-ass" factor to the detriment of roleplaying is going to alienate some people. </p><p></p><p>The key here is that implied within criticisms of min/maxing is the notion that it's taken to the extreme. The implications of extreme min/maxing can not only hurt other players by making them feel impotent (and thus required to min/max to keep up), but can also put a huge burden on the DM to handle the potentially disruptive uber-character created. If one character clearly outstrips the rest of the party due to the player's min/maxing, it becomes very difficult for the DM to judge encounter levels and combat situtions. If it takes a truckload of damage to challenge the min/maxed character, what happens when the damaging agent is directed against his "normal" comrades, for example?</p><p></p><p>Min/maxing, and particularly extreme min/maxing, is one of the ways one player can excercise undue influence on a game or even campaign. I think that's why you see such an outcry about it on the boards. </p><p></p><p>NRG</p></blockquote><p></p>
[QUOTE="Dr. NRG, post: 688929, member: 7697"] I think that the heart of most people's objections to min/maxing is that many people take it to an extreme. Any tendency, taken to the extreme end of its possible range, is going to alienate people. An extreme tendency to roleplay to the detriment of the party's survival is going to irritate other players just as much as an extreme focus on the "whup-ass" factor to the detriment of roleplaying is going to alienate some people. The key here is that implied within criticisms of min/maxing is the notion that it's taken to the extreme. The implications of extreme min/maxing can not only hurt other players by making them feel impotent (and thus required to min/max to keep up), but can also put a huge burden on the DM to handle the potentially disruptive uber-character created. If one character clearly outstrips the rest of the party due to the player's min/maxing, it becomes very difficult for the DM to judge encounter levels and combat situtions. If it takes a truckload of damage to challenge the min/maxed character, what happens when the damaging agent is directed against his "normal" comrades, for example? Min/maxing, and particularly extreme min/maxing, is one of the ways one player can excercise undue influence on a game or even campaign. I think that's why you see such an outcry about it on the boards. NRG [/QUOTE]
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