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Why is Min/Maxing a bad thing?
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<blockquote data-quote="jdavis" data-source="post: 689082" data-attributes="member: 8704"><p>A fighter taking power attack is not min/maxing, a Half Drow Ninja/Fighter/Barbarian/Ranger/Cleric who at 5th level decides he wants to be bitten by a wererat and/or become a vampire, because it would be cool, is min/maxing. Your fighter should be able to fight, your wizard better be good with spells, but if you have one guy who can do everything and turn into a dragon at will then why does he even need the rest of the party? The problem with min/maxing is that it tends to be addictive for many people, they don't want a really good fighter, they want a unstopable killing machine and they want it by 5th level. If everybody in the game is up for powergaming then there is no problem the sky is the limit (you all can be wererats or vampires) but if one guy is powergaming and the other 4 to 6 people want to roleplay out barganing for a good rate at the local inn, then you are going to have problems. Extreme cases are not all that rare when you talk about min/maxing, it's not a case of picking a couple of feats that help my fighter, it's characters who wish to create demi-gods of battle. Who would make a min/maxed diplomat character, or the greatest healer ever? What DM would complain, but the guy with 6 classes at 6th level and his father is King so he gets unlimited wealth to buy magic weapons, and his mother was a god who watches over him and he wants to become a Ninja in a Dark Ages Europe setting, ............ well you get the picture.</p><p></p><p>This was a actual character concept from a guy from several years ago, "Ninja, Master of Disguise, Hit Man, Senator from Hong Kong." Yes the guy was serious that was his concept for the character.</p></blockquote><p></p>
[QUOTE="jdavis, post: 689082, member: 8704"] A fighter taking power attack is not min/maxing, a Half Drow Ninja/Fighter/Barbarian/Ranger/Cleric who at 5th level decides he wants to be bitten by a wererat and/or become a vampire, because it would be cool, is min/maxing. Your fighter should be able to fight, your wizard better be good with spells, but if you have one guy who can do everything and turn into a dragon at will then why does he even need the rest of the party? The problem with min/maxing is that it tends to be addictive for many people, they don't want a really good fighter, they want a unstopable killing machine and they want it by 5th level. If everybody in the game is up for powergaming then there is no problem the sky is the limit (you all can be wererats or vampires) but if one guy is powergaming and the other 4 to 6 people want to roleplay out barganing for a good rate at the local inn, then you are going to have problems. Extreme cases are not all that rare when you talk about min/maxing, it's not a case of picking a couple of feats that help my fighter, it's characters who wish to create demi-gods of battle. Who would make a min/maxed diplomat character, or the greatest healer ever? What DM would complain, but the guy with 6 classes at 6th level and his father is King so he gets unlimited wealth to buy magic weapons, and his mother was a god who watches over him and he wants to become a Ninja in a Dark Ages Europe setting, ............ well you get the picture. This was a actual character concept from a guy from several years ago, "Ninja, Master of Disguise, Hit Man, Senator from Hong Kong." Yes the guy was serious that was his concept for the character. [/QUOTE]
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