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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Sanackranib" data-source="post: 689628" data-attributes="member: 8674"><p><strong>min/maxing</strong></p><p></p><p>IMO anyone who has gamed for a while will min/max to a certin degree. the longer they have played the more likly this is to occur.</p><p></p><p>some combos work better togather so in the end min/maxing is about efficency. the more efficent the character the better its survivability and chance for mission success. one thing that I have always disliked about the class system in d&d (well since the 1st time I ever played champions anyway) is that its too rigid and structured. I like the ability to buy any special ability want to customize my character. in 3e this is done through multiclassing and PrC's </p><p></p><p>my current character as a player is a lev4 rogue/level2 fighter/level 1 temple raider/level1 lasher. that might seem extreme to some of you but that was the only way to build the character to do what I wanted (going for the Indianna Jones/relic hunter feel) I will have to continue to advance in 3 classes to mantain what I was going for (rogue and both PrC's) It meens I wont be as good as a rogue skill wize and with sneek attack though I hit better and have more feats. I'm not frontline material due to 5 levels of d6 hit points and so am a weaker fighter. these are both offset by the fact that I use a whip and get 2 attacks at +14/+9 from a roll playing standpoint the character has a rich background and history, but its min/maxed class and skill wize, and stat wize to the hilt. the really funny part is that my character is just what the group needs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sanackranib, post: 689628, member: 8674"] [b]min/maxing[/b] IMO anyone who has gamed for a while will min/max to a certin degree. the longer they have played the more likly this is to occur. some combos work better togather so in the end min/maxing is about efficency. the more efficent the character the better its survivability and chance for mission success. one thing that I have always disliked about the class system in d&d (well since the 1st time I ever played champions anyway) is that its too rigid and structured. I like the ability to buy any special ability want to customize my character. in 3e this is done through multiclassing and PrC's my current character as a player is a lev4 rogue/level2 fighter/level 1 temple raider/level1 lasher. that might seem extreme to some of you but that was the only way to build the character to do what I wanted (going for the Indianna Jones/relic hunter feel) I will have to continue to advance in 3 classes to mantain what I was going for (rogue and both PrC's) It meens I wont be as good as a rogue skill wize and with sneek attack though I hit better and have more feats. I'm not frontline material due to 5 levels of d6 hit points and so am a weaker fighter. these are both offset by the fact that I use a whip and get 2 attacks at +14/+9 from a roll playing standpoint the character has a rich background and history, but its min/maxed class and skill wize, and stat wize to the hilt. the really funny part is that my character is just what the group needs :D [/QUOTE]
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