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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Gothmog" data-source="post: 690667" data-attributes="member: 317"><p>I agree with you Harold, the DM can and should limit what kinds of characters the players can play for various reasons. For examply, if the character race/class do not fit with his world, or if the character wants exquipment that doesn't exist (*coughmercurialgreatswordcough*), or if the combo happens to be overpowered. For example, I do not use ANY of the PrCs from the DMG or WoTC splatbooks because they are too general for my world. That and the fact that having easily available PrCs means powergamers try to map out the optimal route for a superpowered character at first level. That is one of the worst metagame examples of powergaming I can think of, and I won't allow it. If a character wants a PrC, he needs to prove himself capable/heroic enough to qualify, and become affiliated with someone who is of that class to be trained. Likewise, I don't use ANY of the standard PHB spellcasing classes, instead opting to make my own magical traditions which require years of training to become even mildly competent in.</p><p></p><p>Likewise, I don't allow non-human characters in my world except for halflings, and VERY rarely a half-orc or dwarf. Sorry munchkins, no half-dragon drow. This is not just because I think such combos are stupid, but because these races have no place in my world.</p><p></p><p>So Harold, I understand completely where you are coming from and sympathize with you. The game is about everyone having fun, but many times people forget the DM needs to have fun too, or he gets burned out in a big hurry. The DM won't have fun if a player(s) is trying to pull munchkiny powergaming combos constant- its that much more work the DM has to place into making stats up for the critters to challenge that PC, while the non-twinked PCs have to face different opponents- and in the end, such a situation hurts suspension of disbelief. The story is important, but its more a framework that the players are placed in- then its totally up to the players how they want to handle things (including becoming the villians if they want).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 690667, member: 317"] I agree with you Harold, the DM can and should limit what kinds of characters the players can play for various reasons. For examply, if the character race/class do not fit with his world, or if the character wants exquipment that doesn't exist (*coughmercurialgreatswordcough*), or if the combo happens to be overpowered. For example, I do not use ANY of the PrCs from the DMG or WoTC splatbooks because they are too general for my world. That and the fact that having easily available PrCs means powergamers try to map out the optimal route for a superpowered character at first level. That is one of the worst metagame examples of powergaming I can think of, and I won't allow it. If a character wants a PrC, he needs to prove himself capable/heroic enough to qualify, and become affiliated with someone who is of that class to be trained. Likewise, I don't use ANY of the standard PHB spellcasing classes, instead opting to make my own magical traditions which require years of training to become even mildly competent in. Likewise, I don't allow non-human characters in my world except for halflings, and VERY rarely a half-orc or dwarf. Sorry munchkins, no half-dragon drow. This is not just because I think such combos are stupid, but because these races have no place in my world. So Harold, I understand completely where you are coming from and sympathize with you. The game is about everyone having fun, but many times people forget the DM needs to have fun too, or he gets burned out in a big hurry. The DM won't have fun if a player(s) is trying to pull munchkiny powergaming combos constant- its that much more work the DM has to place into making stats up for the critters to challenge that PC, while the non-twinked PCs have to face different opponents- and in the end, such a situation hurts suspension of disbelief. The story is important, but its more a framework that the players are placed in- then its totally up to the players how they want to handle things (including becoming the villians if they want). [/QUOTE]
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