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Why is Min/Maxing a bad thing?
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<blockquote data-quote="Mort" data-source="post: 690858" data-attributes="member: 762"><p>I will have to strongly disagree. I think it is great when a player maps out what he wants his character to be down the line classes, abilities and all.</p><p></p><p>1. It gives a sense of purpose: the player can really play the character as having a focus which is a great aid to role playing.</p><p>2. It gives the DM a large amount of material to play with: if the DM knows where the player wants to be – BOOM instant campaign hook and multiple adventure ideas.</p><p>3. Since the player already knows what he wants (or thinks he knows) he can have fun with the campaign as opposed to have to focus on character details.</p><p>4. It’s great after a while to pull out the idea you initially had and see how close you kept to it or how far you ended up deviating.</p><p></p><p>It’s not the route to always take but it can be great fun, and in the end that’s the whole point.</p></blockquote><p></p>
[QUOTE="Mort, post: 690858, member: 762"] I will have to strongly disagree. I think it is great when a player maps out what he wants his character to be down the line classes, abilities and all. 1. It gives a sense of purpose: the player can really play the character as having a focus which is a great aid to role playing. 2. It gives the DM a large amount of material to play with: if the DM knows where the player wants to be – BOOM instant campaign hook and multiple adventure ideas. 3. Since the player already knows what he wants (or thinks he knows) he can have fun with the campaign as opposed to have to focus on character details. 4. It’s great after a while to pull out the idea you initially had and see how close you kept to it or how far you ended up deviating. It’s not the route to always take but it can be great fun, and in the end that’s the whole point. [/QUOTE]
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Why is Min/Maxing a bad thing?
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